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Temples, Stone Circles and Monasteries in BECMI

by Håvard

These are special holy structures that can be constructed by the following classes (and perhaps others):

Temple - Cleric, Paladin, Avenger
Stone Circle - Druid, Dervish (Desert Druid),
Cloister/ Monastery - Mystic
?? - Shaman, Shamani

But what are the game mechanical benefits of creating such a structure?

1: Retainers

2: Research
The temple or stone structure counts as a workshop & library which is required for researching spells or creating new magical items. The DM may require the PC to have acquired religious texts, scrolls or runestones etc

House Rules (brainstorming)
So the part about Research is implied in the RC, but not spelled out exactly as I phrased it, but what about other rules and benefits?

1. For Retainers I like how Matt Colville's Strongholds & Followers (5e) allows the Cleric to gain outerplanar or magical allies instead of just troops etc. I think it could be fun to allow something similar in BECMI too.
2. How about some benefits to Turning Undead?
3. Creation of Holy Water and similar semi-magical items?
4. maybe the ability of a Cleric in the temple to cast Protection from Evil without expending a spell slot?

How to make Mystics a bit more interesting with regards to their Cloisters?