The Horse Breeds of Mystara
by Sheldon MorrisThe Kaltstein is a strong horse bred mainly in Darokin for ploughing fields and pulling heavy merchant wagons; preferring the Elstrick for pulling carriages, carts, and the smaller wagons. A characteristic of these horses, which makes a lasting impression on those who have handled them, is their good disposition. The person who keeps a team wants one not only trustworthy, but one in which they can take pride as well. They are usually chestnut, bay (reddish), or roan (gold, brown or black w/ white hair) but can be found brown or black. Kaltsteins stand 63" - 67" in height at the shoulders.
Nag Poor Normal Superior Superb Str 11 15 18 19 20 Dex 5 9 12 14 15 Con 7 12 17 18 19 Int 2 2 2 2 2 Wis 7 10 13 15 16 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 2 3 3 4 4 AC 8 11 13 15 15 Hit Dice 1d8-2(2) 2d8+1(11) 3d8+9(22) 4d8+16(34) 5d8+20(42) Attacks -6 melee -3 melee +0 melee +1 melee +2 melee Damage 1d6 1d6+1 1d6+2 1d6+2 1d6+2 Saves +0/-1/-2 +4/+2/+0 +6/+4/+2 +8/+6/+3 +8/+6/+4 Breed Bonus Feat Skill Focus (Balance) Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 1 2 2 Climb Jump Listen 2 2 3 3 4 Spot 1 2 2 2 2 Light 100 200 300 350 400 Medium 200 400 600 700 800 Heavy 300 600 900 1050 1200 Pull 500 1000 1500 1750 2000 Price 20gp 55gp 170gp 500gp 1500gp
image from www.equiworld.net captured from the Wayback MachineThis is a horse that the Hattians and Heldannic Knights have bred specifically to achieve a large and muscular breed ideally suited for carrying armed men into combat. It is considered to be among the strongest of horses on Mystara. This breed's ancestors were originally from the northern climates and its breeding has ensured the animal is well accustomed to cold weather. The Rahedan is found mainly in Wendar, Heldann, and Hattias, but is slowly spreading into neighbouring countries like Norwold, the Northern Reaches, and on the Thyatian mainland as a work horse. It is usually only seen as black, grey, or brown, and with long white hair on the lower leg covering its feet. 66" - 72"
Nag Poor Normal Superior Superb Str 12 16 19 20 21 Dex 5 9 12 14 15 Con 7 12 17 18 19 Int 2 2 2 2 2 Wis 6 9 12 14 15 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 2 3 3 4 4 AC 8 11 13 15 15 Hit Dice 1d8-2(2) 2d8+1(11) 3d8+9(22) 4d8+16(34) 5d8+20(42) Attacks -5 melee -2 melee +0 melee +2 melee +2 melee Damage 1d6 1d6+1 1d6+2 1d6+2 1d6+2 Saves +0/-1/-2 +4/+2/-1 +6/+4/+2 +8/+6/+3 +8/+6/+3 Breed Bonus Feat Winter's Child* Feat 1 Endurance Feat 2 Great Fortitude Skill Ranks Balance 1 1 2 2 2 Climb Jump Listen 2 3 3 3 4 Spot 1 1 1 2 2 Light 120 230 350 400 450 Medium 240 460 700 800 900 Heavy 360 690 1050 1200 1350 Pull 600 1150 1750 2000 2250 Price 25gp 70gp 200gp 600gp 1800gp *Winter's Child is a feat from Savage Species that lowers the DC of your Fortitude Save in cold weather, among other things.
image from www.equiworld.net captured from the Wayback MachineThis horse is both strong and easily handled. They are mainly found on Alphatia but also appear in any most areas controlled by this Empire. The Randellyn Bay is used primarily as a work horse, ploughing fields, drawing carriages, and as a durable pack animal. They also prove to be courageous but are still rarely trained as war horses. The Randellyn Bay has nice action covering the ground well with elegant paces, they are highly intelligent and learn fast, once taught they never forget. Its colouring is purely Bay with black points, black legs to just above the knee, black mane and tail. They stand 64" - 66" at the shoulders.
Nag Poor Normal Superior Superb Str 11 15 18 19 20 Dex 5 9 12 14 15 Con 7 12 17 18 19 Int 2 2 2 2 2 Wis 8 11 14 16 17 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 2 3 3 4 4 AC 8 11 13 15 15 Hit Dice 1d8-2(2) 2d8+1(11) 3d8+9(22) 4d8+16(34) 5d8+20(42) Attacks -6 melee -3 melee +0 melee +1 melee +2 melee Damage 1d6 1d6+1 1d6+2 1d6+2 1d6+2 Saves +0/-1/-1 +4/+2/+0 +6/+4/+3 +8/+6/+4 +8/+6/+4 Breed Bonus Feat Easily Managed* Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 1 2 2 Climb Jump Listen 2 2 3 3 3 Spot 1 2 2 2 3 Light 100 200 300 350 400 Medium 200 400 600 700 800 Heavy 300 600 900 1050 1200 Pull 500 1000 1500 1750 2000 Price 25gp 75gp 220gp 650gp 1900gp *Easily Managed: Grants a +3 bonus to any Handle Animal check on this animal.
image from www.equiworld.net captured from the Wayback MachineThe Stregger is a large horse that the Hattians have found to be suited well to training as war horses; it is willing and very adaptable, has good nerves and intelligence. Streggers are heavily built, with good shoulders and a compact, rounded body, large barrel and a heavy croup. The legs are short and heavily boned and yet has large canter strides and enormous jumping ability. They are from 64" - 68" at the shoulders and are black, brown, bay chestnut, or grey.
Nag Poor Normal Superior Superb Str 10 14 17 18 19 Dex 5 9 12 14 15 Con 7 12 17 18 19 Int 2 2 2 2 2 Wis 8 11 14 16 17 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 2 3 3 4 4 AC 8 11 13 15 15 Hit Dice 1d8-2(2) 2d8+1(11) 3d8+9(22) 4d8+16(34) 5d8+20(42) Attacks -6 melee -3 melee -1 melee +1 melee +1 melee Damage 1d6 1d6+1 1d6+1 1d6+2 1d6+2 Saves +0/-1/-1 +4/+2/+0 +6/+4/+3 +8/+6/+4 +8/+6/+4 Breed Bonus Feat Willingness* Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 2 2 3 3 Climb Jump Listen 2 2 2 2 3 Spot 1 1 2 2 2 Light 90 170 260 300 350 Medium 180 340 520 600 700 Heavy 270 510 780 900 1050 Pull 450 850 1300 1500 1750 Price 20gp 70gp 200gp 600gp 1800gp *Willingness: This feat grants the rider of a mount a +3 bonus to ride checks attempting to Leap, Spur Mount, or Control Mount in Combat.
images from https://static.wixstatic.comOne of the horses used by the Atruaghin peoples, it has good balance but is also strong and well behaved. They have since been traded in small numbers with Darokin and so are found here and there around the western portion of the Known World. This breed is becoming well-known for its stocky build, heavy muscling and compact appearance. The origins of the Cayuse are unknown. They appear in almost any colour, however no white markings except for below the knees or on the face. The Cayuse is usually 56" - 54" tall.
Nag Poor Normal Superior Superb Str 10 14 17 18 19 Dex 7 11 14 16 17 Con 6 11 16 17 18 Int 2 2 2 2 2 Wis 6 9 12 14 15 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 1 2 3 4 4 AC 8 11 14 16 16 Hit Dice 1d8-2(2) 2d8(9) 3d8+9(22) 4d8+12(30) 5d8+20(42) Attacks -6 melee -3 melee -1 melee +1 melee +1 melee Damage 1d4 1d4+1 1d4+1 1d4+2 1d4+2 Saves +0/+0/-2 +3/+3/-1 +6/+5/+2 +7/+7/+3 +8/+7/+3 Breed Bonus Feat Skill Focus (Balance) Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 1 2 2 Climb 1 1 1 Jump Listen 2 2 2 2 3 Spot 1 2 2 2 2 Light 90 170 260 300 350 Medium 180 340 520 600 700 Heavy 270 510 780 900 1050 Pull 450 850 1300 1500 1750 Price 20gp 60gp 180gp 550gp 1650gp
image from http://farm1.static.flickr.com/174The horse of the Kerendans and of much of Thyatis. It is tough and agile, known for its long-distance running and excellent jumping ability. The Kerendan has a long, powerful back, a low, but well-defined wither, and a powerful neck. The chest is wide and deep, and a good deep girth giving good heart and lung room. The main and tail are usually sparse and fine. Born dark coloured, gradually changing pure white by age 4-10, usually at 7 years. 1 in 200 remains brown or black. Kerendans usually stand at between 61" - 64".
Nag Poor Normal Superior Superb Str 9 13 16 17 18 Dex 7 11 14 16 17 Con 7 12 17 18 19 Int 2 2 2 2 2 Wis 6 9 12 14 15 Cha 3 4 6 8 9 Speed 30' 50' 60' 60' 70' Natural Armour Bonus 1 2 3 4 4 AC 8 11 14 16 16 Hit Dice 1d8-2(2) 2d8+2(11) 3d8+9(22) 4d8+16(34) 5d8+20(42) Attacks -7 melee -4 melee -1 melee +0 melee +1 melee Damage 1d4-1 1d4 1d4+1 1d4+1 1d4+2 Saves +0/+0/-2 +4/+3/-1 +6/+4/+2 +8/+6/+3 +8/+7/+3 Breed Bonus Feat Skill Focus (Jump) Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 1 1 1 Climb Jump 1 2 3 Listen 1 2 2 2 2 Spot 2 2 2 2 2 Light 80 140 230 260 300 Medium 160 280 460 520 600 Heavy 240 420 690 780 900 Pull 400 700 1150 1300 1500 Price 20gp 70gp 210gp 650gp 2000gp
images from www.equiworld.net captured from the Wayback MachineThe Ythronner is a horse breed in Karameikos about a century ago using the Kerendan, but it is not quite as good, or as common. However, it is generally more easily managed than the Kerendan, and is often used as a multi-purpose horse. The ideal Ythronner has good, well-shaped shoulders. The back is strong and often straight. Good, strong limbs and joints are a feature of this bred. Its colours do not vary greatly, ranging only from dark brown with black legs and mane to bay and a height of 64" - 68" at the shoulders.
Nag Poor Normal Superior Superb Str 9 13 16 17 18 Dex 6 10 13 15 16 Con 7 12 17 18 19 Int 2 2 2 2 2 Wis 7 10 13 15 16 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 1 2 3 4 4 AC 8 11 13 15 16 Hit Dice 1d8-2(2) 2d8+2(11) 3d8+9(22) 4d8+16(34) 5d8+20(42) Attacks -7 melee -4 melee -1 melee +0 melee +1 melee Damage 1d4-1 1d4 1d4+1 1d4+1 1d4+2 Saves +0/+0/-2 +4/+3/-1 +6/+4/+2 +8/+6/+3 +8/+7/+3 Breed Bonus Feat Easily Managed* Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 1 1 Climb Jump 1 1 2 Listen 2 2 2 3 3 Spot 2 2 2 2 2 Light 80 140 230 260 300 Medium 160 280 460 520 600 Heavy 240 420 690 780 900 Pull 400 700 1150 1300 1500 Price 20gp 60gp 180gp 550gp 1600gp *Easily Managed: Grants a +3 bonus to any Handle Animal check on this animal.
image2 from www.equiworld.net captured from the Wayback MachineOn the left is an example of brown with black legs and mane, and on the right is the bay (reddish).
This is the horse of the Ethengarian hordes and is well rounded in ability. It is very rare outside Ethengar. The Akhal-Teke is one of the most beautiful, elegant and proud horses on Mystara but are also vigorous, excitable, and restless. Its endurance is second to none and it's resistance to heat is second only to the Alasiyan. The horse of the Ethengars has a back that is long and a rib-cage that is shallow. The coat is exceptionally fine and the skin thin, in character with a horse of desert-like origins. It has a distinctive metallic golden sheen overlaying a fine haired coat coloured dun (yellowish or bluish), bay, grey, or black. A feature of the breed is a short, silky tail. Height ranges from 59" - 62".
Nag Poor Normal Superior Superb Str 8 13 15 16 17 Dex 8 12 15 17 18 Con 7 12 16 17 18 Int 2 2 2 2 2 Wis 5 8 11 13 14 Cha 5 6 8 10 11 Speed 30' 50' 60' 60' 70' Natural Armour Bonus 1 2 3 3 4 AC 9 12 14 15 17 Hit Dice 1d8-2(2) 2d8+2(11) 3d8+9(22) 4d8+12(30) 5d8+20(42) Attacks -7 melee -4 melee -2 melee +0 melee +0 melee Damage 1d4-1 1d4 1d4+1 1d4+1 1d4+1 Saves +0/+1/-3 +4/+4/-2 +6/+5/+1 +7/+7/+2 +8/+8/+3 Breed Bonus Feat Grass Trekker* Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 2 2 2 2 Climb Jump 1 1 2 2 3 Listen 1 1 1 1 1 Spot 1 1 1 2 2 Light 75 140 200 230 260 Medium 150 280 400 460 520 Heavy 225 420 600 690 780 Pull 375 700 1000 1150 1300 Price 20gp 60gp 180gp 540gp 1620gp Price Note: These prices may increase by as much as double when outside the Khanates.
*Grass Trekker: This is a feat from the Savage Species book. It grants a jump bonus and a forced march bonus.
images from www.equiworld.net captured from the Wayback MachineIn temperament, Alasiyans are intelligent, affectionate, fiery, courageous, and gentle, with high self-esteem. These high-strung horses are prized greatly by the Ylari for their speed, jumping ability, and endurance in the desert. It is said of these noble animals that when move, they have the appearance of floating on air. Alasiyans usually come in chestnut (gold), bay (reddish), grey, or black, but may be of any solid colour as well as white markings. Height ranges from about 57" - 61".
Nag Poor Normal Superior Superb Str 7 12 14 15 16 Dex 9 13 16 18 19 Con 6 11 15 16 17 Int 2 2 2 2 2 Wis 4 7 10 12 13 Cha 4 5 7 9 10 Speed 40' 60' 70' 70' 80' Natural Armour Bonus 1 2 3 3 4 AC 8 11 14 15 16 Hit Dice 1d8-2(2) 2d8(9) 3d8+6(19) 4d8+12(30) 5d8+15(37) Attacks -8 melee -4 melee -2 melee -1 melee +0 melee Damage 1d4-2 1d4 1d4+1 1d4+1 1d4+1 Saves +0/+1/-3 +3/+4/-2 +5/+6/+1 +7/+8/+2 +7/+8/+2 Breed Bonus Feat Desert Dweller Feat 1 Endurance Feat 2 Run Skill Ranks Balance Climb Jump 2 2 3 3 4 Listen 1 2 2 3 3 Spot 1 1 1 1 1 Light 70 120 170 200 230 Medium 140 240 340 400 460 Heavy 210 360 510 600 690 Pull 350 600 850 1000 1150 Price 20gp 60gp 180gp 550gp 1700gp * Desert Dweller is a feat from Savage Species that lowers the DC of your Fortitude Save in hot weather among other things.
images from http://s3.amazonaws.com/cms-arabhorse and https://www.alshaqab.com/Found in the northern climates of Norwold, Heldann, the Reaches, and northern Isle of Dawn, the Antalian Cob is sturdy, strong, hardy, and surprisingly agile. A notable feature is the coarse, erect mane, which is characteristic of primitive equines. Were it left alone, the mane would grow as long as that of any other breed, but by ancient tradition it is hogged so that the black hairs at the centre stand above the rest. Almost any colour except a painted pattern and standing 56" - 61".
Nag Poor Normal Superior Superb Str 8 13 15 16 17 Dex 8 12 15 17 18 Con 7 12 16 17 18 Int 2 2 2 2 2 Wis 6 9 12 14 15 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 1 2 3 3 4 AC 9 12 14 15 17 Hit Dice 1d8-2(2) 2d8+2(11) 3d8+9(21) 4d8+12(30) 5d8+20(42) Attacks -7 melee -4 melee -2 melee +0 melee +0 melee Damage 1d4-1 1d4 1d4+1 1d4+1 1d4+1 Saves +0/+1/-2 +4/+4/-1 +6/+5/+2 +7/+7/+3 +8/+8/+3 Breed Bonus Feat Winter's Child* Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 1 Climb 1 1 1 1 1 Jump Listen 2 2 2 3 3 Spot 1 2 2 2 3 Light 75 140 200 230 260 Medium 150 280 400 460 520 Heavy 225 420 600 690 780 Pull 375 700 1000 1150 1300 Price 15gp 45gp 135gp 400gp 1200gp *Winter's Child is a feat from Savage Species that lowers the DC of your Fortitude Save in cold weather, among other things.
images from www.equiworld.net captured from the Wayback MachineAn adult (notice the crescent shape of the mane) and the head of a yearling.
These Ponies are a race of small hardy horses, compact and good natured, used as a pack animal on the Savage Coast. The Cabalsaw has the unusual trait of drinking salt water, giving them an appearance of being "fat" or "bloated". They are of almost any colour and from 46" - 50"
Nag Poor Normal Superior Superb Str 6 10 13 14 15 Dex 6 10 13 15 16 Con 6 9 12 14 15 Int 2 2 2 2 2 Wis 5 8 11 13 14 Cha 2 3 4 6 7 Speed 30' 50' 60' 60' 70' Natural Armour Bonus 0 1 2 3 3 AC 8 11 13 15 16 Hit Dice 1d8-2(2) 1d8-1(3) 2d8+2(11) 3d8+6(19) 4d8+8(26) Attacks -7 melee -5 melee -3 melee -1 melee +0 melee Damage 1d3-2 1d3 1d3 1d3+1 1d3+1 Saves +0/+0/-3 +1/+2/-2 +4/+4/+0 +5/+5/+2 +6/+6/+2 Breed Bonus Feat Alertness Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 1 1 2 Climb 1 1 2 2 2 Jump Listen 1 1 1 1 1 Spot 1 1 1 2 2 Light 30 50 75 90 100 Medium 60 100 150 180 200 Heavy 90 150 225 270 300 Pull 150 250 375 450 500 Price 10gp 25gp 70gp 200gp 600gp
images from www.equiworld.net captured from the Wayback MachineThis pony, according to legend and that is generally believed, was originally native only to the Islands of the Ostlanders as a gift to Cnute from Odin himself. As a result, all these ponies in Ostland are descended from a relatively small gene pool, but over the centuries ruthless selection, by man and nature, has eradicated the faults that might be expected to occur in such a closely related population. This breed has perhaps the greatest endurance of any pony. The Ostlandic is rather stocky, with a deep chest, well-set neck and strong limbs, 48" - 52" at the shoulders and almost any colour or colour combination.
Nag Poor Normal Superior Superb Str 6 10 13 14 15 Dex 6 10 13 15 16 Con 7 10 13 15 16 Int 2 2 2 2 2 Wis 5 8 11 13 14 Cha 2 3 4 6 7 Speed 30' 50' 60' 60' 70' Natural Armour Bonus 0 1 2 3 3 AC 8 11 13 15 16 Hit Dice 1d8-2(2) 1d8(4) 2d8+2(11) 3d8+6(19) 4d8+12(30) Attacks -7 melee -5 melee -3 melee -1 melee +0 melee Damage 1d3-2 1d3 1d3 1d3+1 1d3+1 Saves +0/+0/-3 +2/+2/-2 +4/+4/+0 +5/+5/+2 +6/+6/+2 Breed Bonus Feat Winter's Child* Feat 1 Endurance Feat 2 Toughness Skill Ranks Balance 1 1 1 1 1 Climb 1 1 1 1 1 Jump Listen 1 1 1 2 3 Spot 1 1 2 2 2 Light 30 50 75 90 100 Medium 60 100 150 180 200 Heavy 90 150 225 270 300 Pull 150 250 375 450 500 Price 10gp 25gp 80gp 240gp 700gp *Winter's Child is a feat from Savage Species that lowers the DC of your Fortitude Save in cold weather, among other things.
image from www.equiworld.net captured from the Wayback MachineThis is a large, noble looking work horse found primarily in Glantri, but has spread over the western half of the Known World. The Percherval is a gentle spirited horse that is well known for its ease of handling. They appear only as grey, dapple, or black and stand at a good 63" - 69".
Nag Poor Normal Superior Superb Str 10 14 17 18 19 Dex 5 9 12 14 15 Con 7 12 17 18 19 Int 2 2 2 2 2 Wis 8 11 14 16 17 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 2 3 3 4 4 AC 8 11 13 15 15 Hit Dice 1d8-2(2) 2d8+1(11) 3d8+9(22) 4d8+16(34) 5d8+20(42) Attacks -6 melee -3 melee -1 melee +1 melee +1 melee Damage 1d6 1d6+1 1d6+1 1d6+2 1d6+2 Saves +0/-1/-1 +4/+2/+0 +6/+4/+3 +8/+6/+4 +8/+6/+4 Breed Bonus Feat *Easily Managed Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 2 2 3 Climb Jump Listen 2 2 2 3 3 Spot 1 2 2 2 2 Light 100 200 300 350 400 Medium 200 400 600 700 800 Heavy 300 600 900 1050 1200 Pull 500 1000 1500 1750 2000 Price 20gp 60gp 180gp 550gp 1600gp *Easily Managed: Grants a +3 bonus to any Handle Animal check on this animal.
image2 from www.equiworld.net captured from the Wayback MachineThe dominate horse in Darokin used for pulling carts and carriages. It has good eyesight as well as endurance and toughness. Elstricks have short backs, but it is their luxuriant, long mane and tail, that appeal to merchants who desire a little touch of elegance pulling their goods, and themselves around. Usually reddish in colour, but this can vary from brown to black. Height ranges from 60" - 64" in most cases.
Nag Poor Normal Superior Superb Str 10 14 17 18 19 Dex 5 9 12 14 15 Con 7 12 17 18 19 Int 2 2 2 2 2 Wis 7 10 13 15 16 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 1 2 3 4 4 AC 7 10 13 15 15 Hit Dice 1d8-2(2) 2d8+2(11) 3d8+9(22) 4d8+16(34) 5d8+20(42) Attacks -6 melee -3 melee -1 melee +1 melee +1 melee Damage 1d4-1 1d4 1d4+1 1d4+2 1d4+2 Saves +2/-1/-2 +7/+2/+0 +8/+4/+2 +10/+6/+3 +10/+6/+4 Breed Bonus Feat Great Fortitude Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 2 2 3 Climb Jump Listen 1 2 2 2 2 Spot 2 3 3 4 4 Light 90 170 260 300 350 Medium 180 340 520 600 700 Heavy 270 510 780 900 1050 Pull 450 850 1300 1500 1750 Price 20gp 60gp 175gp 525gp 1600gp Renown for its strength, balance, and climbing ability among the Savage Coast region, this breed was selectively bred to be an all-purpose horse. The arapaloosa can be found as a pack animal, a riding horse, and the power pulling a cart. They would have completely displaced the Guadalante variety if it wasn't for the fact that the Arapaloosa is more free-spirited and less courageous, making for a war horse inferior to those of the Guadalante. These horses come in solid colours as well as some contrasting patterns; Leopard (white with dark blotches over the hind quarters), snowflake (spots all over, more predominantly on the hind), blanket (blotches over upper hind), marble (white over the hip area with a contrasting base colour), frost (white specks with a dark background). Height ranges from 56" - 63" at the shoulders.
Nag Poor Normal Superior Superb Str 8 12 15 16 17 Dex 7 11 14 16 17 Con 6 11 15 16 17 Int 2 2 2 2 2 Wis 5 8 11 13 14 Cha 3 4 6 8 9 Speed 30' 50' 60' 60' 70' Natural Armour Bonus 1 2 3 3 4 AC 8 11 14 15 16 Hit Dice 1d8-2(2) 2d8(9) 3d8+6(19) 4d8+12(30) 5d8+15(37) Attacks -8 melee -4 melee -2 melee +0 melee +0 melee Damage 1d4-1 1d4 1d4+1 1d4+1 1d4+1 Saves +0/+0/-3 +3/+3/-1 +5/+5/+1 +7/+7/+2 +7/+7/+3 Breed Bonus Feat Skill Focus (Climbing) Feat 1 Run Feat 2 Endurance Skill Ranks Balance 1 2 2 2 3 Climb Jump 1 1 2 2 2 Listen 1 1 1 2 2 Spot 1 1 1 1 1 Light 75 120 200 230 260 Medium 150 240 400 460 520 Heavy 225 360 600 690 780 Pull 375 600 1000 1150 1300 Price 15gp 45gp 130gp 400gp 1200gp These horses ran wild in the hilly grasslands surrounding the Sind Desert and Plain of Fire. It is the first horse to be used by the Atruaghin people, and can also be found in Sind and as far as the Savage Coast. This horse has many names; the Atruaghins simply called it Kotla, meaning "painted", or Gyuda'n meaning "horse". It is interesting that the Sindhi word for horse is Ghoda, and that they also call the horse Chitra, which is Sindhi for "painted". This is a good climbing horse with nice stability that is (as the Atruaghins say) "always aware of what is happening around it, often before you are". The "painted" horse gets its name from the two pattern variations it can be found in; Overo, which is a solid colour with large uneven patches of white all over body, or tobiano, which is a white coat with large uneven patches of solid colour. The colour can be nearly any but is always the same across the horse's body. This is one of the smallest of Mystara's true horses at between 55" - 61" and its speed is not as great as other light horses.
Nag Poor Normal Superior Superb Str 7 12 14 15 16 Dex 8 12 15 17 18 Con 6 11 15 16 17 Int 2 2 2 2 2 Wis 9 12 15 17 18 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 1 2 3 3 4 AC 9 12 14 15 17 Hit Dice 1d8-2(2) 2d8(9) 3d8+6(19) 4d8+12(30) 5d8+15(37) Attacks -8 melee -4 melee -2 melee -1 melee +0 melee Damage 1d4-2 1d4 1d4+1 1d4+1 1d4+1 Saves +0/+1/-1 +3/+4/+1 +5/+5/+3 +7/+7/+4 +7/+8/+5 Breed Bonus Feat Alertness Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 1 1 1 Climb 1 1 2 2 2 Jump Listen 1 2 2 2 3 Spot 1 1 1 2 2 Light 70 120 170 200 230 Medium 140 240 340 400 460 Heavy 210 360 510 600 690 Pull 350 600 850 1000 1150 Price 15gp 45gp 125gp 375gp 1100gp
image from www.equiworld.net captured from the Wayback MachineThis is an example of the tobiano pattern; a white coat with dark brown patches.
This is a great pack animal for rugged terrain and is also used as mounts by adventurous hin that want to go off the wagon trail. The Cruth pony is found in its greatest numbers in and around the Cruth Mountains, including Darokin, through the Shires, and into Karameikos. This is a remarkable pony for rugged terrain, possessing great stability and fortitude. However, although this pony has been "domesticated" for centuries, it still has its sense of freedom and individuality, and can therefore be a bit stubborn. The head of the Cruth Mountain Pony is its distinguishing feature; it is small, with neat pointed ears, big bold eyes and a wide forehead. The Cruth is usually brown, grey, or chestnut, but can be of almost any colour and stands between 44" - 48" at the shoulders.
Nag Poor Normal Superior Superb Str 7 11 14 15 16 Dex 7 11 14 16 17 Con 7 10 13 15 16 Int 2 2 2 2 2 Wis 4 7 10 12 13 Cha 2 3 4 6 7 Speed 20' 30' 40' 40' 50' Natural Armour Bonus 0 1 2 3 3 AC 8 11 14 16 16 Hit Dice 1d8-2(2) 1d8(4) 2d8+2(11) 3d8+6(19) 4d8+12(30) Attacks -7 melee -5 melee -2 melee -1 melee +1 melee Damage 1d3-2 1d3 1d3+1 1d3+1 1d3+1 Saves +0/+0/-3 +2/+2/-2 +4/+5/+0 +5/+6/+2 +10/+7/+2 Breed Bonus Feat Peak Hopper* Feat 1 Endurance Feat 2 Great Fortitude Skill Ranks Balance 1 1 2 2 2 Climb 1 1 1 1 1 Jump Listen 1 1 1 2 2 Spot 1 1 1 1 2 Light 35 60 90 100 115 Medium 70 120 180 200 230 Heavy 105 180 270 300 350 Pull 175 300 450 500 575 Price 8gp 25gp 70gp 200gp 600gp *Peak Hopper is a feat from Savage Species that grants a bonus to balance and climb checks.
image from www.equiworld.net captured from the Wayback MachineThese horses were first bred in the Klantyre and Krondahar regions of Glantri for ploughing he fields of the broad Vesubian Valley. The vast majority of tilsdales are solid coloured bay or brown with four white legs; the long silky feathering around the feet being a distinctive feature, with softer hair than the rest. As the white colouring was introduced for the legs in typical Glantrian flare, the breed experienced a "spread" and resulted in more colour variations. Traditionalists are more likely to favour the bay or brown colours, and these are often slightly more expensive, but the horse also comes in black, grey, or roan (gold, brown or black with white hair). Typical heights are between 64" - 69".
Nag Poor Normal Superior Superb Str 11 15 18 19 20 Dex 5 9 12 14 15 Con 7 12 17 18 19 Int 2 2 2 2 2 Wis 6 9 12 14 15 Cha 4 5 7 9 10 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 2 3 3 4 4 AC 8 11 13 15 15 Hit Dice 1d8-2(2) 2d8+1(11) 3d8+9(22) 4d8+16(34) 5d8+20(42) Attacks -6 melee -3 melee +0 melee +1 melee +2 melee Damage 1d6 1d6+1 1d6+2 1d6+2 1d6+2 Saves +0/-1/-2 +4/+2/-1 +6/+4/+2 +8/+6/+3 +8/+6/+3 Breed Bonus Feat Great Fortitude Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 2 3 3 Climb Jump Listen 2 2 2 2 3 Spot 1 2 2 2 2 Light 100 200 300 350 400 Medium 200 400 600 700 800 Heavy 300 600 900 1050 1200 Pull 500 1000 1500 1750 2000 Price 20gp 55gp 170gp 510gp 1500gp
images from www.equiworld.net captured from the Wayback MachineOriginating in the region now known as the Yazak Steppes, the first humans to domesticate this breed is believed to be the Oltecs. Elves that settled in the Savage Coast region also used these horses. This breed has gone by many, many names over its very long history. In the Known World area where this breed is only now becoming more readily available than rare, it is referred to as the Guadalante; after the very young nation where the locals call it "their horse". Muscular in build, the overall picture of the Guadalante is a horse of great beauty and balance, loved for its mobility and trainability. Most are coloured grey or bay but they also come in black, chestnut, or white. Heights are generally 60" - 64".
Nag Poor Normal Superior Superb Str 9 13 16 17 18 Dex 7 11 14 16 17 Con 6 11 16 17 18 Int 2 2 2 2 2 Wis 8 11 14 16 17 Cha 4 5 7 9 10 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 1 2 3 4 4 AC 8 11 14 16 16 Hit Dice 1d8-2(2) 2d8(9) 3d8+9(22) 4d8+12(30) 5d8+20(42) Attacks -7 melee -4 melee -1 melee +0 melee +1 melee Damage 1d4-1 1d4 1d4+1 1d4+1 1d4+2 Saves +0/+0/-1 +3/+3/+0 +6/+4/+3 +7/+6/+4 +8/+7/+4 Breed Bonus Feat Easily Managed* Feat 1 Endurance Feat 2 Run Skill Ranks Balance 1 1 1 1 1 Climb Jump 1 1 2 2 3 Listen 1 2 2 2 2 Spot 1 1 1 2 2 Light 80 140 230 260 300 Medium 160 280 460 520 600 Heavy 240 420 690 780 900 Pull 400 700 1150 1300 1500 Price 25gp 70gp 190gp 570gp 1700gp *Easily Managed: Grants a +3 bonus to any Handle Animal check on this animal.
images from www.equiworld.net captured from the Wayback MachineThe Thothian pony is almost exclusive to the Lower Thothia grasslands on the Isle of Dawn. The only notable exceptions are among wealthy citizens of the Empires of Thyatis or Alphatia that purchase these diminutive ponies for their young children. Their origin is certainly as ancient as it is forgotten (to all save a very, very few). In behaviour and loyalty, it is claimed to be like that of the gentlest dog. Buyer beware however, the smallest of these ponies are breed by horse traders to achieve their petite size, but at the expense of everything else. This means a person could find themselves paying for superior or superb stock for a "miniature" animal, but with the attributes of a poor pony or even a nag. The standard Thothian is usually black, brown, chestnut, grey, or patchy and between 40" - 44" whereas the "miniature" Thothian that some profit-seekers have developed can mature at under 34".
Nag Poor Normal Superior Superb Str 4 8 11 12 13 Dex 5 9 12 14 15 Con 7 10 13 15 16 Int 2 2 2 2 2 Wis 8 11 14 15 16 Cha 4 5 6 8 9 Speed 20' 20' 30' 40' 40' Natural Armour Bonus 0 1 2 3 3 AC 7 10 13 15 15 Hit Dice 1d8-2(2) 1d8(4) 2d8+2(11) 3d8+6(19) 4d8+12(30) Attacks -8 melee -6 melee -4 melee -2 melee -1 melee Damage 1d3-3 1d3-1 1d3 1d3+1 1d3+1 Saves +0/-1/-1 +2/+1/+1 +4/+4/+2 +7/+5/+3 +9/+6/+4 Breed Bonus Feat Easily Managed* Feat 1 Endurance Feat 2 Great Fortitude Skill Ranks Balance 2 2 2 2 3 Climb 1 1 Jump Listen 1 1 2 2 2 Spot 1 1 1 1 1 Light 20 40 60 65 75 Medium 40 80 120 130 150 Heavy 60 120 180 195 225 Pull 100 200 300 325 375 Price 8gp 25gp 80gp 250gp 750gp *Easily Managed: Grants a +3 bonus to any Handle Animal check on this animal.
images from www.equiworld.net captured from the Wayback MachineFirst picture is of mares and foals, and the second is of a stallion.
The preferred Krugel mount is a large species of pony standing 50"-56" in height. Not so fleet as a riding horse, it is very nimble, especially good at taking the broken terrain of the Krugel lands and southern foothills. They are predominately grey and palomino, with other solid colours including black, brown, and bay.
Nag Poor Normal Superior Superb Str 8 12 15 16 17 Dex 7 11 14 16 17 Con 6 9 12 14 15 Int 2 2 2 2 2 Wis 5 8 11 13 14 Cha 2 2 3 5 6 Speed 20' 30' 40' 40' 50' Natural Armour Bonus 0 1 2 3 3 AC 8 11 14 16 16 Hit Dice 1d8-2(2) 1d8-1(3) 2d8+2(11) 3d8+6(19) 4d8+8(26) Attacks -6 melee -4 melee -2 melee +0 melee +1 melee Damage 1d3-1 1d3 1d3+1 1d3+1 1d3+1 Saves +0/+0/-3 +1/+2/-2 +4/+5/+0 +5/+6/+2 +6/+6/+2 Breed Bonus Feat Peak Hopper* Feat 1 Endurance Feat 2 Run Skill Ranks Balance 2 2 2 3 3 Climb 1 1 2 2 2 Jump Listen 1 1 1 1 2 Spot Light 40 65 100 115 130 Medium 80 130 200 230 260 Heavy 120 200 300 345 390 Pull 200 325 500 575 650 Price 15gp 30gp 90gp 275gp 800gp * Peak Hopper is a feat from Savage Species that grants a bonus to Climb and Balance checks.
images from www.equiworld.net captured from the Wayback Machine"Rochuin Giltirn" is the name of the great Alfheim pony in the tongue of the elves that bred them. It translates as "the swift horse of the Star Watcher", referring of course to their king of legend, King Mealiden. Shortly after the founding of Alfheim (to the elves a couple of centuries are not all that long), this king was introduced to chevalls from the Traldar lands to the south. The elves created a marvellous forest, but the horses that inhabited the steppes that were once in its place were not adjusting to the new environment, and thus their reproductive rates were falling. To help the elves with their dwindling herd of ponies, the unicorns and chevalls began selective cross-breeding that lead to the modern elven pony.
The "lesser" Rochuin Giltirn (simply called the Rochuin or Alfhiem by the fast-talking horse traders) is the only variety allowed outside of the nation of Alfheim and is usually still proclaimed as "genuine" Alfheim ponies. These are short-legged, quick, mobile and highly prized for their "intelligence" and ability to fight on their own. The pony's coat displays its relationship to the Akhal-Teke; it is fine haired with some metallic golden sheen and generally coloured bay, brown, or black. The tail of the Rochuin Giltirn is also like the Akhal-Teke, being silky but longer, and its height ranges from 50" - 56".
Nag Poor Normal Superior Superb Str 6 10 13 14 15 Dex 8 12 15 17 18 Con 6 9 12 14 15 Int 2 2 2 2 2 Wis 7 10 13 15 15 Cha 3 4 5 7 8 Speed 30' 40' 50' 50' 60' Natural Armour Bonus 0 1 2 3 3 AC 9 12 14 16 17 Hit Dice 1d8-2(2) 1d8-1(3) 2d8+2(11) 3d8+6(19) 4d8+8(26) Attacks -6 melee -4 melee -2 melee +0 melee +1 melee Damage 1d3-2 1d3 1d3 1d3+1 1d3+1 Saves +0/+1/-3 +1/+3/-2 +4/+5/+0 +5/+6/+2 +6/+7/+2 Breed Bonus Feat Weapon Finesse Feat 1 Run Feat 2 Endurance Skill Ranks Balance Climb 1 1 1 1 1 Jump 1 1 2 2 3 Listen 1 1 1 1 1 Spot 1 1 1 2 2 Light 30 50 75 90 100 Medium 60 100 150 180 200 Heavy 90 150 225 270 300 Pull 150 250 375 450 500 Price 15gp 40gp 100gp 300gp 900gp
images from www.equiworld.net captured from the Wayback MachineThe Dwarves of Rockhome have bred this large horse from the ancestors of the Rahedan horse of the Heldanners for nearly a millennium. The Bombfar, which in Dwarven means "huge ruiner", was bred for size and strength by the dwarves for use exclusively in battle. They will not lower their great battle horse to the humility of pulling wagons or ploughing fields; they have oxen for such tasks. It is no small honour to be selected as a rider of one of these great horses into battle. The breeding of this horse is carefully controlled by the Dwarves, but over the centuries, some of these horses have found their way out of Rockhome. Whether by coincidence, or because the dwarves are partial to the colour of earth, these horses are always brown; various shades of brown but brown none the less. The Bombfar also has long hair covering its hooves and long manes. They also have a distinctive white marking down the centre of the face which the dwarves refer to as the vein of silver; the larger the marking, the more desirable the horse. These are large horses standing at 66" - 74" in height at the shoulders and therefore the dwarves utilise a rope ladder attachment on their saddles to mount these warhorses.
Nag Poor Normal Superior Superb Str 12 16 19 20 21 Dex 4 8 11 13 14 Con 8 13 18 19 20 Int 2 2 2 2 2 Wis 6 9 12 14 15 Cha 3 4 6 8 9 Speed 20' 40' 50' 50' 60' Natural Armour Bonus 2 3 3 4 4 AC 8 11 12 14 15 Hit Dice 1d8+2(6) 2d8+5(14) 3d8+15(28) 4d8+19(37) 5d8+28(50) Attacks -5 melee -2 melee +0 melee +2 melee +2 melee Damage 1d6 1d6+1 1d6+2 1d6+2 1d6+2 Saves +1/-1/-2 +4/+2/-1 +7/+3/+2 +8/+5/+3 +9/+6/+3 Breed Bonus Feat Toughness Feat 1 Endurance Feat 2 Run Skill Ranks Balance 2 2 2 3 4 Climb 1 2 2 2 2 Jump Listen 1 1 2 2 2 Spot Light 120 230 350 400 450 Medium 240 460 700 800 900 Heavy 360 690 1050 1200 1350 Pull 600 1150 1750 2000 2250 Price 30gp 80gp 220gp 660gp 2000gp
first image at www.ansi.okstate.edu, second image from www.equiworld.net captured from the Wayback MachineThe pictures show some of the uses man has for these horses, but dwarves would never allow this in Rockhome.
TRUE ROCHUIN GILTIRN Pony (Magical Beast)
"Rochuin Giltirn" is the name of the great Alfheim pony in the tongue of the elves that bred them. It translates as "the swift horse of the Star Watcher", referring of course to their king of legend, King Mealiden. Shortly after the founding of Alfheim (to the elves a couple of centuries are not all that long), this king was introduced to chevalls from the Traldar lands to the south. The elves created a marvellous forest, but the horses that inhabited the steppes that were once in its place were not adjusting to the new environment, and thus their reproductive rates were falling. To help the elves with their dwindling herd of ponies, the unicorns and chevalls began selective cross-breeding that lead to the modern elven pony.
The True Alfheim pony is more properly classified as a magical beast, resulting from the unicorn and chevall blood that runs through their veins. They also share a semi-telepathic link with the elves. These are short-legged, quick, mobile and highly prized for their "intelligence" and ability to fight on their own. The pony's coat displays its relationship to the Akhal-Teke; it is fine haired with some metallic golden sheen and generally coloured bay, brown, or black. The tail of the Rochuin Giltirn is also like the Akhal-Teke, being silky but longer. Its height is shorter than those 'Rochuin Giltirn' found outside Alfheim, usually ranging from 48" - 52".
Nag Poor Normal Superior Superb Str 8 12 14 15 16 Dex 8 12 16 18 19 Con 7 11 15 16 17 Int 2 2 3 3 4 Wis 8 12 16 18 19 Cha 6 8 12 14 18 Speed 40' 50' 60' 60' 70' Natural Armour Bonus 1 2 3 3 4 AC 10 13 16 17 18 Hit Dice 1d10-2(3) 2d10(11) 3d10+6(22) 4d10+16(38) 5d10+20(47) Attacks -5 melee -2 melee +0 melee +1 melee +4 melee Damage 1d4-1 1d4 1d4+1 1d4+1 1d4+1 Saves +0/+1/-1 +3/+4/+1 +5/+6/+4 +7/+8/+5 +7/+8/+5 Breed Bonus Feat: Alertness Feat 1 Run Feat 2 Endurance Skill Ranks Balance Climb 1 1 1 1 1 Jump 1 1 2 2 3 Listen 1 1 1 1 1 Spot 1 1 1 2 2 Light 40 65 90 100 115 Medium 80 130 180 200 230 Heavy 120 200 270 300 345 Pull 600 325 450 500 575 Price These elven ponies are not found in any trading market and therefore never have prices. Well... evidently I had forgotten to finish the "authentic elven pony" so I demanded of myself to create some time to do so. You'll notice that I actually made it a magical beast, something I felt was appropriate given it's ancestral heritage, semi-telepathic link, and 'uncanny intelligence'. I hope people agree.
Any thoughts out there as to how their telepathic link works? I'm thinking that maybe an elf can send it basic commands mentally (any command a horse is normally eligible to learn as a 'trick'). Perhaps any pony less than normal quality (i.e. only Int 2) must be trained as per the normal rules while the others can perform them innately.