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Harpy Paragon Classby Jamie Baty
Harpy paragons have the following game statistics.
Abilities: Charisma is important to harpy paragons because of its role in their Captivating Song. Dexterity is also valued because of its role in combat, both with its combat bonus to ranged weapons and its AC bonus.
Alignment: Any, although predominantly chaotic and evil.
Hit Die: d6.
The harpy paragon's class skills (and the key ability for each skill) are Bluff (Cha), Hide (Dex), Intimidate (Cha) , Listen (Wis), Move Silently (Dex), Perform (Sing or Oratory) (Cha), Spot (Wis), and Survival (Wis).
Skill Points at Each Level: 4 + Int modifier.
All of the following are class features of the harpy paragon class.
Weapon and Armour Proficiency: Harpy paragons are proficient with all simple and martial weapons, and with light armour and medium armour.
Hover: Harpy paragons automatically receive this feat as a bonus feat.
Dominating Touch (Sp): At 2nd level, a harpy paragon comes to understand and draw upon the supernatural charming ability that courses through her blood. 1/day she may make a melee touch attack against any humanoid or monstrous humanoid creature. If successful, the victim must make a Will save vs DC (10 + 1/2HD+ Cha mod). If failed, the victim is dominated as per the spell (CL is equal to the harpy's HD.)
Ability Boost (Ex): At 3rd level, a harpy paragon's Charisma score increases by 2 points.
Table: The Harpy Paragon
Level Base Attack Bonus Fort Save Ref Save Will Save Special 1st +0 +0 +2 +2 Hover 2nd +1 +0 +3 +3 Dominating Touch 3rd +2 +1 +3 +3 Ability boost (Cha +2)