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Ilsundal the Wise

by Marco Dalmonte

(Tiuz, The Guide)
Patron of Elves
Level, Alignment, Sphere: 33 (Hierarch), LG, Energy
Symbol: silhouette of the Tree of Life
Portfolio: protecting elves and nature, wisdom, scholarship, magic, traditions, serenity & peace
Worshipped in: Known World (Alfheim, Darokin, Karameikos, Thyatis, Glantri), Sylvan Realm, Isle of Dawn, Norwold, Savage Coast (Eusdria), Immortals' Arm (Aeryl)
Appearance: an elderly elf with a wise gaze, whose hair colour and garments change according to fashion of the elves he appears to (he represents them all after all).
History: Ilsundal was one of the last elves born in Evergrun before the Great Rain of Fire obliterated it. After the cataclysm he moved to Grunland (present day Vulcania) with the majority of the surviving elves, but soon the Blackmoorian folly resurfaced in Grunland too. Speaking as champion of the old elven philosophy focused on nature worshipping, Ilsundal rejected the Blackmoor technology in favour of a return to magic and soon gathered the support of a broad faction of elves calling themselves the Returnists. Foreseeing the doom awaiting those who refused to abandon Blackmoor's ways, Ilsundal convinced his followers to leave Grunland before it was too late and led a great migration northwards, looking for the promised land where they could begin anew and forge a new covenant with the forces of nature. The Returnists left Grunland in BC 2800 and they travelled far across two continents (Davania and Brun), finally reaching the promised land in a corner of north-western Brun and settling in the Sylvan Realm in BC 2100.
Acclaimed the enlightened leader of the whole nation, Ilsundal discovered the secrets to immortality in his old age and embarked on the Path of the Paragon. Only after creating the Tree of Life (a sacred artifact that he left to his people as inheritance to guide them and unite them forever) and being acknowledged the most powerful wizard of his realm did Ilsundal achieve immortality in BC 1800, the oldest living elf ever. From that moment he became the worldwide patron of elves, wisdom and elven magic, and manifested himself to many different elven civilisations, always preaching a return to the old peaceful ways of nature.
Personality: Ilsundal is a patient and thoughtful immortal blessed with great sensitivity and wisdom. All the centuries spent as elf first and immortal afterwards only increased his quiet character and his slow and studied habits, and now he shows the most seraphic calm even in the middle of the most furious of battles. He always watches over his followers and oversees that the elves still hold to the ancient sylvan ways and don't abuse of the knowledge and the arcane arts they master.
Ilsundal's most trusted friend and ally is Mealiden, the first king of Alfheim who always guards his patron, and he is also a good ally of Calitha and Ordana, who share his love for nature and the elven race. He loathes Atzanteotl and Idris, two immortals bent on destroying and corrupting the elven race, and must always watch his back to uncover the evil schemes of these Entropic immortals.
Patron: unknown [likely: Ixion]
Allies: Mealiden, Calitha, Ordana, Lornasen
Enemies: Atzanteotl, Idris
Classic D&D Stats:
Followers' alignment: any; Clerics must be Lawful
Favourite weapons: none (allowed all bludgeoning weapons)
Clerics' skills & powers: +1 bonus to Wisdom, bonus skill "Danger Sense" and "Survival (woods)", +2 bonus to "Nature knowledge" and "Elven Myths & Legends" skills.
Some clerics of Ilsundal (only elves) belong to the caste of the Treekeepers.
Paladins' skills & powers: +1 bonus to Wisdom, +2 bonus to "Survival (woods)" and "Alertness" skills
Spells: ceremony (1), halt red curse (3), plant door (4, see druid spell, substitutes "animate dead"), control winds (5, see druid spell, substitutes "programmed healing"), pass plants (5, see druid spell, substitutes "magic resistance"), transport through plants (6, see druid spell, substitutes "animate objects"), metal to wood (7, see druid spell, substitutes "earthquake"), creeping doom (7, see druid spell, substitutes "divine wrath").
D&D 3E Stats:
Domains: Energy, Law, Good, Knowledge, Plant, Magic
Preferred weapon: staff
Sources: GAZ5, CM7, HW, WotI, DotE, SCS, OHP