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Base Attack: +22
Full Attack: 12 attacks +29
Damage:2d6+8+Time(Fort DC 33 or lose 1d10x1000XP+moved five rounds into future, Jumper healed 5 HP)and +15d6 Sneak Attack, if applicable.
Reach:15 feet(though small, long "arms")
Immune to Magic/Energy except Time-based.
Divine Shield(treat as DR 10 that is unbeatable, even by Immortals/Gods)
Divine Blast(ranged touch attack, 9d12 divine damage, no save)
Str 26, Dex 26, Con 26, Int 26, Wis 26, Cha 26
Power Attack, Improved Initiative, WF/GWF/EWF(arms), Combat Prowessx3, Combat Reflexes, Improved Evasion, Slippery Mind, Improved Uncanny Dodge, Crippling Strike, Trap Sense, Trap finding, Lightning Reflexes, Great Fortitude and Stealthy.
Decipher Script, Disable Device, Escape Artist, Hide, Move Silently, Open Lock, Search, Sleight of Hand, Spot and Use Magical Device (33 ranks in each, +41 total modifier(+43 hide/move silently).
Treasure: None(or perhaps valuable spell components?)
Advancement: 11-20(Tiny)21-30(Small)(Note: This example jumper is the strongest possible)
CR: Well...that's not easy...20ish?closer to 30?
Time Spells will be such as:
Slow/Haste, various Cause Wounds spells, Destruction, Ice Storm/Wall, Poison, Silence, Transmute Rock to Mud, Energy Drain, Curse/Bestow Curse, and similar.