Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links

Karameikan Hin

by Joaquin Menchaca

The hin have to fend for themselves within Karameikos, and thus come for all levels of backgrounds. Generally though, as hin are generous, especially towards one another, a hin need not ask in order to get assistance with shelter and food.

The hin view how well one is doing by his or her luck. Those almost starving are simply unlucky, where as those that are a little bit better off as not working hard enough. Those that are comfortable are considered lazier, as they have enough money to be lazy, which is not actually a bad attribute in hin society. Those that have some sort of wealth are called moneybags or lucky.

A hin that is a moneybag or lucky should be a generous towards other hin, especially the unlucky, and must also throw large and exciting parties. Those that hoard wealth, are stingy and miserly, and do not throw lavish parties, will be sure to be a victim of many taunts and also unwillingly assist many hin in improving their skills at getting into things, such as the moneybag's coffers.

Players can elect to either choose to be comfortable (or lazier as hin put it), or roll for a chance to be wealthy (or a moneybag in the hin's view).

Hin Social Standing
Roll d20 to determine result


Unlucky (Penniless)

1/4 starting funds


Lazy (Struggling)

1/2 starting funds


Lazier (Comfortable)

normal starting funds


Moneybags (Wealthy)

double starting funds

Note that despite the amount of money a hin has, he does not wield any actual power, as hin do not participate within the politics of Karameikan affairs. Though this could change if say for instance, a miserly moneybag wanted to corner certain markets controlled by humans, using the muscle that money can buy. Wealthy hin can exert influence over other hin within Karameikos by throwing lavish parties.

Generally with Dungeons & Dragons, 3rd Edition any race can play any class, despite how outlandish, bizarre, or freakish the combination may be, or whether it fits in the campaign scope. This game master will not part from this path. Thus if a player wants to play a hin paladin/pscionist/monk/wizard, but they will find themselves wholly unique within Mystara.

The hin of Five Shires have natural tendencies to certain classes. These include Fighter, Cleric, and Rogue. They avoid attempting to learn the arcane arts due to their difficulty overcoming their physical resistance towards magic. Some hin within the Shires are also druids, and sometimes take up the prestige class of Keeper of the Blackflame (Kpr) (FSBP19).

Below are the list of classes are how common they are. Very Rare represents that no one studies this craft; rare represents maybe a few people study this profession; uncommon represents more than a few study this profession.

Classes, Common:

Cleric, Fighter, Rogue

Classes, Uncommon:

Bard*, Druid, Psionicist, Psychic Warrior

Classes, Rare:

Barbarian, Monk, Paladin, Ranger**

Classes, Very Rare:

Alchemist, Sorcerer, Wizard

* A hin can become a bard, but substitutes druidic magic in place of arcane magic.
** The ranger class is common for elves of Vyalia or hunters of Zirchev. It is rare, but not impossible, for others to be taught this trade.