Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



Kelter Zerben c. 1005 AC

by Andrew Theisen

Remember this guy from WotI (and the 1016 almanac?). He's a good example of how a God/Immortal could pose as some other sort of deity and work some nefarious deeds.

Kelter Zerben, c.1005 AC:

Fighter 2/Cleric 5 (of Balthac)
Human, Neutral Good

Str 17 (+3)
Dex 14 (+2)
Con 12 (+1)
Int 13 (+1)
Wis 16 (+3)
Cha 16 (+3)

41 hp; Init +6; Speed 20; AC 16 (Chain Shirt +4, Dex +2) Melee +8; Ranged +7 Greatsword +9 (2d6+3, 19-20)
Fort +8, Ref +3, Will +7

Languages: Thyatian Common
Skills: Climb +6, Concentration +5, Diplomacy +7, Handle Animal +8, Heal +7, Jump +8, Knowledge (religion) +5, Ride +7, Spellcraft +5, Swim +5.
Feats: Combat Casting, Combat Reflexes, Extra Turning, Improved Initiative, Power Attack, Weapon Focus: Greatsword
Domains: Rebirth (see below), Destruction Spells: 5/5/4/3

Hel, Immortal of Entropy
Domains: Death, Destruction, Evil, Rebirth

Rebirth

Deities: Hel, Yeenoghu
Granted Power: If a single attack would reduce the cleric's hit points to 0 or below, the cleric may make a Fortitude save (DC 20). If successful, the cleric is merely reduced to 0 hit points. This power may be used once per day.

Rebirth Domain Spells:

1 Deathwatch
2 Gentle Repose
3 Speak with Dead
4 Reincarnate
5 Raise Dead
6 ? (no ideas offhand)
7 Resurrection
8 Clone
9 True Resurrection

As the Immortal "Balthac", Hel grants the domains of Rebirth and Destruction to her followers.