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Killer Frogby Jamie Baty
Hit Dice: 1d8+2 (6 hp)
Initiative: +4 (+4 Dex)
Speed: 30 ft. (6 squares), swim 40 ft. (8 squares)
Armour Class: 17 (+1 size, +4 Dex, +2 natural), touch 15, flat-footed 13
Base Attack/Grapple: 0/-2
Attack: Bite +2 melee (1d6 +1)
Full Attack: Bite +2 melee (1d6 +1) and kick -3 melee (1d4)
Space/Reach: 5 ft. / 0 ft.
Special Attacks: ---
Special Qualities: Amphibious, low-light vision
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 12, Dex 19, Con 15, Int 2, Wis 14, Cha 6
Skills: Hide +9, Jump +6, Listen +5, Move Silently +4, Spot +9
Environment: Any aquatic, marshes
Organisation: Solitary, Pair, Covey (2-5), Colony (5-20), or Flotilla (20-40)
Challenge Rating: 1/2
Alignment: Always neutral
Advancement: 2 HD (Small); 3 HD (Medium)
Level Adjustment: -
Killer frogs are two to three feet long, and have the same general characteristics as their smaller brethren. That is to say, they are cold-blooded water-dwellers who lay eggs. However, their thick, mottled green skins offers increased protection, and their heavy hind legs can propel them as much as 10 feet into the air and can deliver a lethal kick. They also have acute vision, being able to see in the dark almost as well as in daylight. Their visual acuity makes them wary of bright sunlight; they prefer cool, dark caves, deep ponds, and sheltered swamps. But their most unusual feature is a mouthful of sharp teeth. They are carnivorous and have been conditioned to be man-eaters. Though unintelligent, the killer frogs are the pride and joy of the Keepers of the Frogs since they were the first successful species to be developed.
Killer frogs have a vicious bite and a devastating kick. They do not run away from combat often and will attack most humans and humanoids on sight.
Amphibious (Ex): A killer frog can breathe while in air and while submerged in water.
Skills: A killer frog has a +4 racial bonus to all Jump and Spot skill checks.