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Killer Tree

by Jamie Baty

X2 25, X6 29, DMR2 64
Large Plant
Hit Dice: 6d8+36 (63 hp)
Initiative: -4 (-4 Dex)
Speed: 0 ft. (0 squares)
Armour Class: 15 (-1 size, -4 Dex, +10 natural), touch 5, flat-footed 15
Base Attack/Grapple: +4/+14
Attack: Branch-tentacle +9 melee (1d2 +6)
Full Attack: 4 Branch-tentacle +9 melee (1d2 +6) and bite +4 melee (3d6 +3)
Space/Reach: 10 ft. /10 ft. (20ft with branch-tentacles)
Special Attacks: Improved grab
Special Qualities: Low-light vision, plant traits
Saves: Fort +11, Ref -2, Will -2
Abilities: Str 22, Dex 2, Con 23, Int 1, Wis 2, Cha 4
Skills: Hide -8*, Listen +3, Spot +2
Feats: Alertness, Die Hard, Endurance
Environment: Any forests, marshes
Organisation: Solitary, Pair, Stand (2-5), or Grove (5-20)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: 7-12 HD (Large); 13-18 HD (Huge)
Level Adjustment: -

Killer trees look like large trees and can resemble any tree species, so that it is very hard to distinguish one from the normal trees around it. Killer trees are unable to move since their roots are set into the earth like those of a normal tree.
Killer trees are part animal and part vegetable, needing both sunlight and the concentrated nourishment found in meat to survive. Because of their need for meat, killer trees are often found by the sides of animal trails or along forest paths.
Some of the branches of a killer tree are actually tentacles with which the tree can reach out to 20ft and grab victims and then drag them to its mouth (which disguised as a large tree-hole).
The strong crushing action of the mouth and the powerful sap of the digestive chamber leave nothing left of victims and thus killer tress do not have even incidental treasure.

Killer trees have one tactic- grab foes and bite. They do not distinguish between potential victims and virtually anything will be considered food by the killer tree.
Each branch has 5 hp and a successful attack on it will sever it. A single attack can only sever one branch-tentacle, regardless of the number of points of damage caused in an attack.

Improved Grab (Ex): If a killer tree hits a medium or smaller target with its branch-tentacle, it may start a grapple as a free action, without suffering an attack of opportunity. If it wins the grapple check, on the next round, the killer tree may drag the victim to its mouth and automatically inflict bite damage. Each round the killer tree maintains its hold, it may inflict bite damage on the victim.

Plant Traits: A plant creature possesses the following traits (unless otherwise noted in a creature's entry): Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, polymorph, and stunning; Not subject to critical hits; Plants breathe and eat, but do not sleep.

Skills: *A killer tree receives a +20 bonus to all Hide checks when it is located within areas of natural tree growth.