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Kol XIV

by Aleksei Andrievski

Kol XIV, Prince of New Kolland, Baron of Blackstone, Viceroy of the Great Crater
10th level sorcerer, 10th level rogue
Kobold, Chaotic Neutral

Str 12 (+1)
Dex 16 (+3)
Con 15 (+2)
Int 16 (+3)
Wis 14 (+2)
Cha 16 (+3)

100 HP; Init +3; AC 15 (cloak +1, Dex +3, small size +1), also +4 against ogres and trolls
Melee +13/+3; Ranged +15/+5; +1 to attack gnomes and goblins Fort +8, Ref +13, Will +12

Sceptre (as club) +6 (1d6+1); normally Kol avoids combat or uses his magic

Equipment: sceptre, fungus crown, cloak of protection +1, ring of chameleon power

Languages: Kobold, Thyatian, Orcish, Darokinian
Skills: Alchemy +16, Concentration +15, Diplomacy +16, Disguise +9, Escape Artist +16, Handle Animal +9, Hide +16, Jump +14, Knowledge (arcana) +16, Knowledge (poisons) +10, Listen +15, Move Silently +16, Pick Pocket +16, Spellcraft +16, Tumble +16
Feats: Alertness, Brew Potion, Craft Wand, Craft Wondrous Item, Dodge, Run, Scribe Scroll

Spells per day: 6/6/6/6/5/3
Spells known: 9/5/4/3/2/1