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Lava Fishby Jamie Baty
Diminutive Magical Beast (Fire)
Hit Dice: 1/4d10+1 (2 hp)
Initiative: +5 (+5 Dex)
Speed: swim 30 ft. (6 squares)
Armour Class: 20 (+4 size, +5 Dex, +1 natural), touch 19, flat-footed 15
Base Attack/Grapple: 0/-17
Full Attack: None
Space/Reach: 1 ft. /0 ft.
Special Attacks: -
Special Qualities: Darkvision 60ft., low-light vision
Saves: Fort +3, Ref +7, Will -1
Abilities: Str 1, Dex 21, Con 13, Int 2, Wis 8, Cha 6
Skills: Hide +17, Listen +1, Spot +2, Swim +8
Environment: Warm aquatic (Lava pools and streams)
Organisation: Solitary, Pair, Crew (2-20), or School (20-40)
Challenge Rating: 1/8
Alignment: Always neutral
Advancement: 1/2-3/4 HD (Diminutive); 1 HD (Tiny)
Level Adjustment: -
These creatures have thick scales and very dense fins, and highly unusual fanned tails which, in some specimens, can be as long as its body. The fish vary in size from a few inches to nearly a foot and a half long.
As their name implies, lava fish live in lava and magma streams and pools. They are obviously magical in nature, but their origin is entirely unknown.
Lava fish flee if attacked. They do not possess an attack capable of harming most creatures.
Fire Subtype: A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.
Skills: A lava fish has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A lava fish may apply its Dex or Str bonus to Swim checks, whichever is higher.