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Leveller (Bodendruker)by John Walter Biles
The Leveller resembles a double-normal sized elephant, if elephants had eight trunks, extremely long tusks, and were sickly green in colour. Its legs flare out at the bottom as it was wearing bellbottoms. As it moves, it leaves the ground pounded flat. Bodendrukers are able to set up vibrations in the ground which will drive burrowing creatures to the surface to be devoured. Given the scale of the Bodendruker, this means eating Purple Worms, Bulettes, Ankheg, etc. Its resemblance to normal elephants and its sheer size make some suspect the work of the wizard Gargantua, but nothing can be proven.
Leveller, Level 28 Solo Brute
Gargantuan natural beast (elephant) XP 65,000
Initiative +16 Senses Perception +17
HP 1600; Bloodied 800
AC 42; Fortitude 42, Reflex 40, Will 42
Resist Cold 20, Fire 20, Poison 20
Saving Throws +5 Action Points 2
m Tusk (standard; at-will)
Reach 4; +31 vs. AC; 4d8+10 damage and prone
m Trunk Grapple (standard; at-will)
Reach 4; +29 vs. Reflex; 3d8+10 damage and target is Restrained and must escape via normal Grab rules. However, if the Leveller moves, the victim automatically moves with him, remaining restrained.
M Trunk Crush (standard; at-will special*)
Only against Restrained, Immobilised, or Unconscious targets. +29 vs. Fortitude; 5d10+9 damage
M Onslaught (standard; at-will)
The Leveller makes 2 Tusk and one Trunk Grapple attack.
M Trample (standard; Refresh 4-6)
The Leveller takes a full move; at some point during that move, he makes an attack on his chosen target and then can keep going with the rest of his movement. He draws no opportunity attacks from the target for this movement but may draw them from others. +29 vs. Reflex; 5d10+9 damage, prone, and stunned (save ends). This counts as a charge action.
M Tusk Impale (Minor; Refresh 5-6)
This can only be used after a successful Tusk attack. +29 vs. Fortitude; 4d10+9 damage and 15 ongoing damage (save ends)
My Stomping Brings All the Purple Worms in the Yard. My Stomping is Better Than Yours. (standard; Refresh 6)
This attack will be felt for miles by creatures with tremorsense and usually brings them to investigate. Levellers like to use this to draw Purple Worms and other burrowing creatures to the surface. It does double damage to any creature with tremorsense who is actually IN the radius. Close Burst 5; +29 vs. Fortitude; 4d10+9 and prone (save)
Alignment Unaligned Languages ---
Skills Athletics +29
Str 30 (+24) Dex 14 (+16) Wis 16 (+17)
Con 30 (+24) Int 2 (+7) Cha 10 (+14)