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Lochnarby Jamie Baty
Hit Dice: 14d8+140 (203 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: swim 40 ft. (8 squares)
Armour Class: 15 (-4 size, +2 Dex, +7 natural), touch 8, flat-footed 13
Base Attack/Grapple: +10/+37
Attack: Slam +21 melee (3d6 +15)
Full Attack: Slam +21 melee (3d6 +15) and bite +16 melee (2d8 +7)
Space/Reach: 20 ft. /15 ft.
Special Attacks: Double damage against objects
Special Qualities: Bright light aversion, hold breath, low-light vision
Saves: Fort +19, Ref +11, Will +2
Abilities: Str 41, Dex 14, Con 31, Int 2, Wis 6, Cha 8
Skills: Hide -8*, Listen +4, Move Silently +4, Spot +4, Survival +2, Swim +28
Feats: Alertness, Endurance, Improved Initiative, Run, Stealthy
Environment: Any aquatic
Challenge Rating: 9
Alignment: Always neutral
Advancement: 15-28 HD (Gargantuan); 29-42 HD (Colossal)
Level Adjustment: -
The lochnar is a fresh water creature of uncertain prehistoric origin. Over 50 feet in length and weighing up to four tons, this mammoth herbivore is normally quite docile, shunning other creatures, especially man.
The animal lives in remote lakes, usually in wilderness settings. However, it is territorial in its small-brained way and will attack other large creatures on its lake. Boats are frequent targets for the lochnar-the beast mistakes these objects for other beasts.
The lochnar attacks by ramming with its huge body. Other than a moderately dangerous bite, the long neck and long tail are not suited for inflicting damage. Instead, the beast prefers to bash the target with the forward section of its sternum.
Double Damage against Objects (Ex): A Lochnar that makes a slam attack against an object or structure deals double damage.
Bright Light Aversion (Ex): Lochnars are afraid of bright light. The following spells or effects will cause the giant to flee to the depths of its lake: dancing lights, light, continual light, wall of fire, fireball, and lightning bolt (the last two cast at the creature).
Hold Breath (Ex): A Lochnar can hold its breath for a number of rounds equal to 10x its Constitution score before it risks drowning. For a typical tylosaurus, this equals 310 rounds, or a little over 51 minutes.
Skills: A lochnar gains a +8 racial bonus to any swim check. It may always take 10 on a swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A lochnar has a +12 racial bonus on Hide checks in water.