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Lesser Phantomby Jamie Baty
Medium Undead (Incorporeal)
Hit Dice: 6d12 (39 hp)
Initiative: +4 (+4 Improved Initiative)
Speed: 40 ft. (8 squares), fly 80 ft. (average)
Armour Class: 14 (+4 Deflection) , touch 14, flat-footed 14
Base Attack/Grapple: +3/+3
Attack: Slam +3 melee (1d4)
Full Attack: Slam +3 melee (1d4)
Space/Reach: 5 ft. /5 ft.
Special Attacks: -
Special Qualities: Anyform, Damage reduction 10/-, darkvision 60ft., spell-like abilities, undead traits
Saves: Fort +2, Ref +2, Will +6
Abilities: Str -, Dex 10, Con -, Int 14, Wis 13, Cha 18
Skills: Bluff +13, Concentration +5, Diplomacy +10, Disguise +6, Forgery +4, Gather Information +10, Intimidate +13, Listen +7, Sense Motive +7, Spot +7
Feats: Deceitful, Improved Initiative, Negotiator
Environment: Any land
Organisation: Solitary, or Gang (2-5)
Challenge Rating: 5
Alignment: Always chaotic evil
Advancement: 7-12 HD (Medium)
Level Adjustment: -
A young girl motions to you to quickly follow her and then runs towards a small cave...
Lesser phantoms are highly magical undead. They appear to be solid, but are composed of mist. They can appear in many different shapes, often appearing to differently to different people to better lure them into traps. Favourite shapes are those that appear helpless, like a limping dog, elderly person or young child. They lure people into dangerous areas or traps and then feed off of the victims fear.
Lesser phantoms prefer to let their traps do their dirty work for them, but they can fight if needed. They however prefer to turn invisible and flee if they are in any danger.
A lesser phantom is considered a 12th level sorcerer when determining caster level.
Anyform (Su): A lesser phantom can assume the shape of any creature Medium to Tiny sized. Other than size modifiers and the change of appearance, it gains no other benefits of the shape assumed.
Damage Reduction (Su): A lesser phantom has damage reduction 10/-.
Spells-like Abilities (Sp): At will: invisibility; 1/day: confusion, hallucinatory terrain, phantasmal killer
Incorporeal Subtype: Can be harmed only by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore any damage from a corporeal source. Can pass through solid objects at will, and own attacks pass through armour. Always moves silently. Please see the 3.5E Monster Manual for additional information on incorporeal traits.
Undead Traits: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a fortitude save unless it also works on objects. Not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. It cannot be raised, and resurrection works only if it is willing. The creature has darkvision 60 ft. unless otherwise noted.