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Lesser Sea Serpentby Jamie Baty
Hit Dice: 6d8+24 (51 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: swim 50 ft. (10 squares)
Armour Class: 14 (-2 size, +1 Dex, +5 natural), touch 9, flat-footed 13
Base Attack/Grapple: +4/+20
Attack: Bite +10 melee (2d6 +8)
Full Attack: Bite +10 melee (2d6 +8)
Space/Reach: 15 ft. / 10 ft.
Special Attacks: Boat constriction, never out of reach
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +6, Will +2
Abilities: Str 27, Dex 13, Con 18, Int 1, Wis 10, Cha 2
Skills: Listen +10, Spot +10, Swim +17
Feats: Alertness, Improved Initiative, Power Attack
Environment: Any aquatic
Organisation: Solitary, Pair, or Crew (2-5)
Challenge Rating: 4
Alignment: Always neutral
Advancement: 7-11 HD (Huge)
Level Adjustment: -
A lesser sea serpent resembles a giant snake with many fins and measuring 20ft to 30ft long. They are very aggressive predators.
Lesser sea serpents are aggressive and like nothing more than to crush boats to pieces in order to spill their crew into the water, where the sea serpent can feast on them. They are also quite able to lunge at prey near the surface of the water.
Boat Constriction (Ex): As a full round action, the lesser sea serpent may attempt to grapple any watercraft of large size or smaller. The lesser sea serpent's grapple check is opposed by the boat captain's Profession (Sailor) check. On a successful grapple check, a lesser sea serpent wraps itself around the watercraft and deals 1d10+12 points of damage to the hull (or to each of the hull sections it is wrapped around) each round it remains grappled.
After the initial grapple check, the lesser sea serpent may attack normally and suffer no penalties to subsequent grapple checks made against the same boat.
Never Out of Reach (Ex): A lesser sea serpent may attack targets up to 20ft out of the water by lunging at them, whether they are on a ship, on land or airborne.
Scent (Ex): This special quality allows a lesser sea serpent to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Skills: Lesser sea serpents have a +4 racial bonus on Listen and Spot checks. A lesser sea serpent has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.