Lupin
by Lord DeldainMedium-Size Monstrous Humanoid
Hit Die: 2d8 (8 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 15 (+1 Dex, +2 Leather)
Attacks: Silvered Short spear +4 melee; or Shortsword +4 melee
Damage: Short spear 1d8+2; Shortsword 1d6+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Favoured Enemy (Lycanthropes), Low-light vision
Saves: Fort +2, Ref +2, Will +4
Abilities: Str 14, Dex 13, Con 11, Int 12, Wis 13, Cha 11
Skills: Animal Empathy +3, Bluff +3, Hide +5, Intuit Direction +4, Listen +5, Move Silently +4, Spot + 5, Wilderness Lore +4
Feats: Tracking, Power Attack
Climate/Terrain: Temperate plains and forests
Organisation: Solitary, Pack (4-8)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually Good
Advancement: 4-6 HDFavoured Enemy (Ex): Lupins gain a +1 bonus to Bluff, Listen, Sense Motive, Spot and Wilderness Lore checks when using these skills against a lycanthrope. Likewise, they gain the same bonus to weapon and damage rolls against creatures of this type. Lupins also get the bonus with ranged weapons, but only against targets within 30 ft.