Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links

Living Statue

by John Walter Biles

A form of animated magical guardian, Living Statues are cheaper than most golems but admittedly less potent too.

Living Crystal Statue, Level 3 Elite Skirmisher
Medium natural animate XP 150
Initiative +6 Senses Perception +9
HP 92; Bloodied 46
AC 19; Fortitude 14, Reflex 17, Will 17
Immune Disease; Poison; Sleep
Saves +2 Action Points 1
Speed 6
m Sword (standard; at-will) | Weapon
+8 vs. AC; 1d10+3 Damage
Twin Strike (standard; at-will)
The Living Crystal Statue makes 2 Sword Attacks
Mobile Strike (standard; Refresh 4-6)
The Statue shifts up to its full move, making two Sword attacks, each at +1d6 damage, at any point during that movement.
Mobile Skirmisher
+1d6 damage if the Statue moves 4 or more squares that turn before attacking.
Alignment Unaligned Languages Understands simple orders from its creator
Str 14 (+3) Dex 17 (+4) Wis 17 (+4)
Con 14 (+3) Int 6 (-1) Cha 6 (-1)

Living Crystal Statues resemble an armed human or humanoid being made of crystal.

Living Rock Statue, Level 5 Elite Brute
Medium natural animate XP 200
Initiative +3 Senses Perception +9
HP 156; Bloodied 78
AC 19; Fortitude 19, Reflex 14, Will 17
Immune Disease; Poison; Sleep
Resist Fire 10
Saves +2 Action Points 1
Speed 6
m Magma Touch (standard; at-will)
+8 vs. AC; 2d8+4 Fire damage
M Lingering Magma (minor; at-will)
On a successful Magma Touch hit, this power may be used on the same target. +6 vs. Fortitude; 3d6+4 Fire damage
Magma Spew (standard; Refresh 5-6)
Close Burst 1; +6 vs. Reflex; 1d8+5 Fire Damage
Alignment Unaligned Languages Responds to simple commands of its master
Str 18 (+6) Dex 13 (+3) Wis 15 (+4)
Con 18 (+6) Int 7 (+0) Cha 7 (+0)

Living Rock Statues are full of highly heated magma which they use as a weapon against their foes.