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Loberlin Mulgorby John Walter Biles
Loberlin Mulgor, Level 26 Elite Controller
Small natural humanoid XP 350
Initiative +23 Senses Perception +24
HP 482; Bloodied 241
AC 42; Fortitude 35, Reflex 40, Will 41
Saving Throws: +5 vs. Fear affects
m Cutlass (standard; at-will) | Weapon
Loberlin may shift up to two squares before attacking, +31 vs. AC; 3d8+9
R Lightning Blast (standard; at-will) | Divine, Implement, Lightning
Ranged 3; +30 vs. Reflex; 2d8+9 Lightning damage and push the target 1 + Cha bonus squares. Secondary Attacks: Up to 2 creatures adjacent to the target: . +30 vs. Reflex; 2d8+9 Lightning damage and push the target 1 square.
M Cut and Slash (standard; at-will)
Loberlin may make 2 Cutlass attacks.
Earthen Maw (standard; Refresh 5-6) | Divine, Earth, Implement
Ranged 10; +30 vs. Reflex; 4d10+9 and the Earth swallows the target up; he is now Restrained underground. No one has LOS on him except her. (Conversely, the victim has LOS on no one). The victim can escape either via any teleportation effect which allows ten or more squares of teleportation or by making a saving throw at –2.
Glacial Plain (standard; Refresh 5-6) | Cold, Divine, Implement, Zone
Area Burst 3 within 12; +30 vs. Reflex; 5d10+9 Cold Damage; the area of effect becomes difficult terrain for the rest of the encounter and adds +1 to any pull, push, or slide effects.
Denial (Immediate Reaction; Refresh 5-6) | Divine
Loberlin targets a zone or conjuration; +30 vs. Will of its creator; the zone or conjuration is dispelled.
Pirate’s Gambit (standard; Daily) | Martial, Weapon
+33 vs. AC; 4d8+13 damage and the target gains +2 to hit her and damage her for the rest of the encounter. However, whenever the target attacks her, an ally of her choice within 5 squares makes an immediate basic attack on her (ranged or melee).
Divine Recovery (Free Action; Daily)
The first time she is reduced to 0 HP in a day, on her next turn, she recovers up to 241 HP and regains consciousness.
Divine Regeneration (Minor; Daily)
She gains regeneration 29 until the end of the encounter
Halflings gain a +2 racial bonus to AC against opportunity attacks.
Second Chance (immediate interrupt, when the halfling would be hit by an attack; encounter)
The Halfling forces the attacker to reroll the attack at –2 and take the new result.
Loberlin may move through the spaces of Large or larger creatures freely and does not draw opportunity attacks when she does so.
Loberlin knows whatever rituals the DM needs her to know.
Alignment Unaligned Languages Common, Hin
Skills: Acrobatics +30, Arcana +23, Heal +24, Nature +29, Religion +24, Stealth +28, Thievery +25
Str 24 (+20) Dex 27 (+23) Wis 29 (+24)
Con 25 (+20) Int 26 (+23) Cha 27 (+23)
Equipment Leather Armour, Cutlass, Pony
Loberlin Mulgor was once the greatest Hin pirate of her generation, cunning, clever, generous, and undefeatable. Her ship, the Bloodsail, operated in the most dangerous areas of Shire waters, but never ran aground. She is older and wiser now, her long raven hair turning grey, and wrinkles forming on her body, though unlike most old halflings, she is still pretty skinny...at least for a halfling. She has turned and devoted herself to the arts of the Masters of the Shires and is the most powerful of them. Indeed, she is likely the most powerful person in the Shires, though she is often gone to other planes these days on her quest for Immortality.