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Ierendi, 8 miles per hex

by Thorfinn Tait


Replica of poster map from GAZ4, 8 miles per hex by Thorf, replica map 1 February 2016; original colours map July 2008

Ierendi’s was the first map to distinguish shallow and deep water.  Its labelling was rather sparse, leaving a number of features unnamed.  The complete lack of lighthouses was also peculiar for an island map.


Updated map of Ierendi, 8 miles per hex by Thorf, January 2005, last revised January 2016

To some, it is a vacationer’s paradise. Tropical islands, set in sapphire seas, fringed with shell-covered beaches: the perfect spot to “get away from it all.”  To others, it is a place to be feared. Pirates’ hideaways, disease-ridden jungles, psychotic natives: the perfect spot to avoid.

The Kingdom of Ierendi comprises ten islands, each with a specific attraction for the adventure-seeking visitor. The native population includes the Makai, the original tribe to inhabit the islands, and various settlers who have chosen these exotic locales as their home (well for some, perhaps “chosen” isn’t quite the proper word…).

from GAZ4 The Kingdom of Ierendi


Ierendi’s original map in GAZ4 was rather sparse, but thankfully the gazetteer itself provided lots of extra details, and the area enjoyed some more development on TM1.  The other major source for Ierendi is PC3.  Even though it dealt mainly with what lies beneath the Sea of Dread, its map provided a revised look at most of Minrothad and all of Ierendi’s waters, with various details that also affect the surface world.  The updated map reflects all of these things.


Notes on Updated map

About Replica Maps

Unlike Updated mapsReplica maps are exact (or sometimes colourised) replicas of primary source maps.  These source maps form the main source material of the Atlas of Mystara, from which all of the updated maps are made.  Put simply:


  1. Ierendi at the Vaults of Pandius
  2. Ierendi map thread at The Piazza

Thanks to:

Andrew Theisen (Cthulhudrew)