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Ur-Carnifex Tribelands, 8 miles per hex

by John Calvin

Maps

Map of the Hollow Moon, Ur-Carnifex Tribelands, 8 miles per hex by John Calvin, November 2020 (Work In Progress)

Comments
I've been wanting to work on this map for a very long time. There are probably extensive changes coming, but I need a starting point before delving into to many of the details.

Sources:
Inside Matera: The Hollow Moon by Sharon Dornhoff
Hollow Moon: Nearside, 40 miles per hex

References

  1. The Moon Wiki
  2. Monsters' Abilities and the SoR
  3. Hollow Moon Cultures: Ur-Carnifex Tribelands

Thanks to: Thorfinn Tait, for providing some wonderful graphics to use in all of our mapping projects, Sharon Dornhoff for developing the setting. 1) Conversely, if a HM race which was never civilised on Mystara -- e.g. the aardovai, the Ur-Carnifex -- has civilisation imposed upon it, then that race will abandon settled ways at the first opportunity (e.g. after a natural disaster), and won't retain any knowledge of those ways beyond their first generation of freedom.

From Hollow Moon Cultures: Ur-Carnifex Tribelands
2) Situated along the northern flank of the inhospitable Jura Mountains -- a jagged, impenetrable maze of sheer, razor-slim rock ridges, dotted with steaming volcanic vents -- the brushlands and palm-forests of Matera's Ur-tribelands shouldn't exist at all, outside the subtropical Midlands ... let alone, 800' above the iced-over surface of arctic Sinus Roris! But between the elevation of the Ur-Carnifex's last worldly refuge (altitude, in the Hollow Moon, keeps regions AWAY from the crystalbarrens' chill), and the continual warm mists and intermittent rainfall which those numberless steam-vents spill down from the mountainsides, this verdant plateau is an island of wet, temperate springtime in a sea of dry, sub-zero desolation. Enclosed on its long southern face by the Juras, and ending in treacherous cliffs which overlook Sinus Roris to the north, the Ur-Carnifex homeland is virtually inaccessible from the world outside; only the rocky, crumbling cliff-face at the westernmost end of the plateau, or the Qaurikka-held glaciers of the frigid eastern slopes offer possible routes of entry ... or of escape, from the tribelands' carnivorous inhabitants.

3) Vegetation on the plateau is a mixture of dense, shoulder-high bracken and cycads, and stands of slim tropical trees and palms; the latter tend to cluster along the banks of this sodden land's hundreds of creeks and rivers. The central portion of the Ur-tribelands is sunken several yards below the plateau's rim, forming a shallow series of long, narrow lakes that teem with fish and crocodilians.

4) Bejmat - Terrain: Rivers, riverbanks and the surrounding forest-strips; live in palm-thatched wooden huts, mounted atop poles in the middle of the river for defence, and keep their manwuk-herds corralled on sandbars when they're not on hand to watch for rustlers.

5) Dubi - Terrain: Flat brushlands of sago palm, bracken and cycads; build lodges for males and for ceremonies on the ground, but live in defensible stilt-houses* of wood and thatch that rise dozens of yards into the air Numbers: 8000+

6) Ebelamga - Terrain: Cliffs and jagged foothills of the Juras, where they abut on the plateau, and other free-standing rock ridges; Ebelamgas have no permanent residences, but camp out on ledges or mountain meadows for a few nights, then move on

7) Hsthkek - Terrain: Deepest patches of tangled, impenetrable forest, usually along streamsides too narrow or fast-flowing for the Bejmats; villages are mere camps, with only fire pits, crude manwuk-corrals, and a single "male's lodge" erected from palm fronds, but shamans reside in elaborate thatched huts in which shrines for idols are adorned with tribe-members' shed skin-scraps and past sacrifices' split-open bones

8) Kasepauk - Terrain: Central freshwater lakes of the plateau, usually only 4-6' deep, plus the surrounding lakeshores; Kasepauk villages lie inside crude palisades of palm-trunks, and consist of one communal lodge for each male-kin coalition, plus a larger "males' lodge" and individual huts for Big Leaders (if any) and one aged female soothsayer/seer

9) Waknavesu - Terrain: Hills and other dry elevations with loose, arable soil (rocky hills are Ebelamga territory), much of it divided into regular plots and seeded with sago or tuber-plants; enclosed in stockades with real gates, and sturdily constructed using wooden pegs, Waknavesu villages consist of slat-board huts and lean-tos for families, corrals and pens of A-frame fencing for livestock, and immense split-board lodges for unwed males, all built of bare, unadorned wood and devoid of carvings or any other trace of personal expression