Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links


by Marco Dalmonte

Patron of Wealth and Money, Patron of Trade and Prosperity, Patron of Tanagogres
Level, Alignment, Sphere: 12th (Temporal), LE, Matter
Symbol: a gold coin with an M engraved on its sides
Portfolio: prosperity, trade, wealth, money, greed, Tanagogres
Worshipped in: Skothar (Tangor), Immortal's Arm (Gombar)
Appearance: a black Tanagogre (half-ogre and half-Tanagoro breed, aka ogrekin) with a sly and cunning look on his face, wearing a white turban with a huge sapphire and rich garments and carrying two bejewelled curved daggers at his belt.
History: LIKELY THEORY: Macroblan was a Tanagogre (ogrekin) that lived in ogre-ruled Tangor around first and second century BC. Son of a rich merchant, as a result of his frequent job trips he organised a wide net of contacts and allies throughout the Tangor Peninsula, and eventually started the social revolution that in the following three centuries would have carried Tanagogres to overthrow the ogres and replace them as true rulers of Tangor. In his irresistible political and commercial rise, Macroblan sought the alliance of the upper military and clerical echelons, and towards the end of his life he began to worry about what would have happened to his immense wealth. He began thus to look for ways to survive beyond his mortal lifespan and to cheat time, commissioning expensive elixirs of longevity and amulets against aging. However, after various mildly successful attempts it became clear that he needed to find another way to live eternally, since the previous resources were feeble and not always useful. Therefore he began to accumulate books regarding mythologies and religions and he studied them. Eventually he understood that it was possible for mortals to transcend their existence to become deities, but only after accomplishing difficult and time consuming quests. Macroblan started his pilgrimage to the highest peaks of Tangor in order to visit the oracle of Sumag (Terra), and when he presented her his gifts the goddess appreciated his devotion and revealed him the secrets of the path of the Polymath to become Immortal. Macroblan was therefore reincarnated first as a Tanagoro slave, then as an ogre nobleman and then in a cleric of Sumag, in order to understand all the existing social differences in his civilisation. In every reincarnation he recovered the relic he quested for, the Stone of Prosperity, and finally departed for the last quest with his group of allies. He completed the path of the Polymath in the first century AC, after uprooting a clan of dangerous giants that threatened the northern part of the Tangor peninsula and founding a shrine on the ruins of their fortress, where according to the local legends his priests guard the Stone of Prosperity as well as the immense wealth he left after his ascension.
Personality: Macroblan is a calculating and extremely determined immortal, an opportunist that takes advantage of the mortals' greed for his own purposes and that teaches a philosophy based on the cult of wealth and material gains as symbol of power and prosperity. Macroblan acts only for his personal gain, as his quest for immortality testifies (he merely wanted to preserve his wealth for eternity and he succeeded). His overwhelming greed alienated him even his sponsor's protection over the centuries, and now Macroblan must act cautiously and only when his interests are best served. For this reason Macroblan allies with whatever immortal can guarantee him a personal benefit, and he does not think twice before ditching these alliances once he gets what he wanted. Luckily, his smooth-talking and oily manners help him to avoid making powerful enemies, and even those immortals he offend tend to forget his trespasses quite fast.
Patron: unknown [likely: Terra]
Allies: none stable
Enemies: none stable
Classic D&D Stats:
Followers' Alignment: any; clerics must be Lawful or Neutral
Favoured weapon: none (allowed all one-handed bludgeoning weapons)
Clerics' skills and powers: +1 bonus to Charisma, free Appraise general skill
D&D 3E Stats:
Domains: Matter, Law, Evil, Trade
Preferred weapon: light mace
Source: IM3