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Bog Standard Madness

by Reverend Dungeon Master

“You never expected your adventuring career to end in a soggy hole full of screaming amphibians and boot-sucking sludge, and yet, here we are.”

YOU’RE IN IT NOW, MATE

You and your motley band of glory-hungry dungeon-crawlers have received a map. Well, “map” is generous. It’s a napkin with a stain that vaguely resembles a swamp and the words:
“BEHEMOTH HERE. SMELLS AWFUL. BRING SOAP.” Naturally, you followed it.
Now, knee-deep in something that might be mud and might be yesterday’s stew, you trudge into The Muckfen Mire, home to:

THE BELLOWING BOG BEHEMOTH

Swamp guardian. Loud. Sludgy. Grumpy.

THE DUNGEON: Muckfen Mire

Environment: Foul swamp. Rancid pools. Passive-aggressive croaking.
Lighting: Dim and full of glowing mushrooms that are 70% toxic and 100% smug.

Hazards:

ROOMS AND ENCOUNTERS

1. THE SHRINE OF THE BOG QUEEN

A tilted stone altar to some long-forgotten swamp goddess. Covered in moss and regret. Enemies: 4 x Swamp Cultists (AC 11, HP 22 each, Dagger +3 to hit, 1d4+1 damage).

They chant, “The muck cleanses all!” which is optimistic at best.

Trap: One statue leaks paralytic goo. DC 14 Con save or lose a turn gagging.

Loot:

b>2. THE SINKING LIBRARY

Bookshelves. In a bog. Great idea. Most tomes are unreadable, but one is dry (and smug about it).

Hazard: If you take longer than 1 minute searching, DC 13 Dex save or the floor gives out and you go full wet sponge mode.

Find:

3. THE FROG PIT

A pit full of giant frogs. Obviously.

Enemies: 3 x Giant Frogs (AC 11, HP 18 each, Bite +3 to hit, 1d6+1 damage, DC 11 Strength or grappled).

If you fall in, they act like it's dinner theatre.

Treasure in the Muck:

FINAL ROOM: THE BOGGY THRONE

A massive dome of roots, slime, and questionable air quality. In the centre, sitting in a puddle with throne-like confidence, is…

THE BELLOWING BOG BEHEMOTH

CR 4 Boss Monster

Attacks:

Special Abilities:

TREASURE TALLY:

Hidden beneath the Bog Throne, in a suspiciously clean iron chest sealed with frog wax:

EXIT STRATEGY

After defeating the Behemoth, the swamp starts to drain slightly, revealing a once-buried path back to dry land and better smells.

Unless of course, someone decides to wear the Behemoth’s crown and declare themselves the new Baron of Bogulence.

That’ll go well.

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This week's AOTW comes from the very first issue of DUNGEON DUNCE WEEKLY, an all new fanzine dedicated to our favorite TTRPG and its ever-growing community. Issue 1 features exclusive articles on ranking every class for 5.5, Armour Points (homebrew), a ridiculous amount of ads for ACTUAL* D&D in-game services and products (*not actually), and our feature ADVENTURE OF THE WEEKEND. Give it a read and send your complaints to the Complaint Department C/O Neiman Marcus 1.888.888.4757.