A College that Makes you a Wizard
by AozPsychic Power
Mind Seed
Telepathy (Compulsion) [Evil, Mind-Affecting]
Level: Telepath 8
Display: Mental
Manifesting Time: 1 standard action
Range: Touch
Target: One touched Medium or smaller humanoid
Duration: Instantaneous; see text
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 15, XP (3000)You impress the totality of your psyche into a subject’s subconscious. If successfully implanted, the seed of your mind “germinates” over the period of one week. During this time, the subject begins to unconsciously take on your mannerisms.
When integration is complete (after one week), the subject becomes you in mind as you were when you manifested the power, but the subject’s level is eight lower than your own. (In effect, the subject has received eight negative levels—but these are negative levels that can’t be removed.) The subject does not have any of your physical ability scores or equipment, but does have the Intelligence, Wisdom, and Charisma scores you had when you were eight levels lower. The subject also knows the powers you knew when you were eight levels lower.
While the subject is initially your mental duplicate, the two personalities diverge over time. Although the subject starts off with memories of your experiences, it possesses its original “soul” and physical body and is free to develop its own personality based on its own new experiences. Thus, the subject is not your slave or servant, but instead a nonplayer character in its own right that shares your earlier memories.
Protection from evil or a similar spell or power can prevent you from implanting mind seed, or prevent a seed from germinating while the protective power lasts. Otherwise, a germinating seed can be removed (prior to germination) only by psychic chirurgery, reality revision, or similarly high-level effects. Manifesting mind seed again during the germination period also cleanses the subject’s mind.
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A "Artifact" Technology Version
Slot head; Weight 10 lbs.; Capacity 20; Usage 1 charge
DESCRIPTION
A more advanced version of the neurocam, a psychic imprinter resembles a helmet with a closed and opaque visor. It can be adjusted to fit over the head a Small, Medium, or Large humanoid. In its recording mode, it records a complete mental image of that creator into its data banks. This functions as a neurocam’s recording mode, except the DC for the Will save to resist is 30. This image remains until a new recording overwrites it.
In its imprinting mode, the device writes its stored mental image over the mind of the creature wearing it, destroying the creature’s original memories and personality in the process. The target retains its physical ability scores, racial abilities, and any racial Hit Dice. It gains the mental abilities, class levels, feats, skills, and spell-like abilities of the stored image in place of its own. A successful DC 30 Will saving throw negates erasure. An imprinter can be set to record the mental image of the target as the device overwrites its mind. Otherwise, the old personality is utterly destroyed in the process, beyond the reach of all means except a miracle or wish spell, or divine intervention.
Stored memories can be transferred between neurocams and psychic imprinters without consuming charges from either device.
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A School with a Mind Seed Device could mass produce Wizards. [Tech Version would create Wizards depending on power source]
A commoner stats all 10 with 4 hp.
--The Headmaster an 17th level wizard with Int 16, wis 11 and char 13 uses item on the commoner--[cost -3000XP from Head Master or something worth 3000 XP: souls, magic items ,or something similar.]
Commoner now Wizard 9th level Wizard with Int 16, wis 11 char 13 and remain stats 10 and hp 9d4 with all knowledge the Headmaster had at 9th level.
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Wizardry College of UsBlack Mage by CottonValent on DeviantArt
Black Mage by alexstoneart on DeviantArt
"We will make you into one of Us."
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May the Immortals help Mystara if a 36 level Wizard: int 18, int 17 and char 15 uses the device to create 28th level Wizards with int 18, int 17 and char 15.