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Grand Army of Glantri - Malachie's Armyby Kit Navarro
Army Commander - Prince Malachie du Marais Brigadier - some werewolf/warrior Deputy Army Commander- formerly Claude Deguerrand, then his brother (Maurice?), until he betrayed Malachie and joined the Loups de la Guerre. Now some other werewolf/warrior or mage Head Mage- formerly reserved for Vicomtesse Diane de Moriamis (the fat bald one), now for Dian de Moriamis (the time-travelling sorceress) who, takes a more active role. Knight- dunno.... some paladin/werewolf?
(I suggest you look into PC4)
I don't know the rest of this, but I think, Malachie has organised the army according to were-species. Meaning outwardly (in human appearance), his army looks like a rag-tag humans of different ethnic groups, different soldier types, even different nationalities! (lycanthrope immigrants from other KW nations). But their trick is, if they transform into their were-beast types, they're quite uniform.
Werewolves would be the most numerous and lead the pack; werebats are flying troops; werefoxes for reconnaissance; wereboars are more on the defensive; werebears hold back for healing; etc.
Of course, this assumes that Malachie is a good enough leader for all these were-creatures. After all, he did give them a safe haven.
Maybe he uses magic to keep them in place? A recent DRAGON magazine had an article on were-magic, where they had useful spells like "Full Moon" which induces lycanthropic transformation, "Pack Mind" which allows control and united attacks, "Rip Claw" which sharpens a were-beast's claws.
Or, Malachie could be such a good army leader that he has standardised his were-troops. Were-flyers (bats) are human archers (for flying-missile attacks) or human infantry (for flying-swoop attacks). Were-sneaks (foxes, rats) and were-charmers (foxes, swine) are for reconnaissance. Were-chargers (wolves, boars) replace cavalry. Were-healers (bears) and were-mages stay back for magical attacks.