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by Jamie Baty

M3 8
Large Plant (Extraplanar)
Hit Dice: 21d8+87 (181 hp)
Initiative: +4 (0 Dex, +4 Improved Initiative)
Speed: 10 ft. (2 squares)
Armour Class: 19 (-1 size, +10 natural), touch 9, flat-footed 19
Base Attack/Grapple: +15/+24
Attack: Apple +15 ranged (1d4 + Explosive Fruit)
Full Attack: 2 Apples +15 ranged (1d4 + Explosive Fruit) or 2 slams +19 melee (1d6 +5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Explosive fruit
Special Qualities: Low-light vision, plant traits
Saves: Fort +16, Ref +7, Will +11
Abilities: Str 20, Dex 10, Con 18, Int 12, Wis 14, Cha 14
Skills: Concentration +12, Hide +4*, Intimidate +10, Knowledge (nature) +9, Listen +12, Move Silently +8, Search +9, Spot +12, Survival +10
Feats: Alertness, Cleave, Endurance, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (Apple)
Environment: The Green Realm
Organisation: Solitary, Stand (2-5), or Grove (5-20)
Challenge Rating: 16
Treasure: Double Standard
Alignment: Usually neutral
Advancement: 22-42 HD (Large); 43-63 HD (Huge)
Level Adjustment: +5

You are staring at what you think is an apple tree, when it begins to slowly move...

Malusites are magical plant beings in the form of apple trees. Usually standing between 10ft and 16ft tall with a 1ft to 1 1/2ft thick trunk, they sometimes are confused with treants. Malusites have good relations with most of the fey and sylvan races, but they tend to isolate themselves deep in forests. Malusites jealously guard their treasures and will angrily deal with beings that damage their forests or attempt to steal from them.
Malusites speak Treant, plus Common and Sylvan. Most also can manage a smattering of just about all other local humanoid tongues.
Malusites are native to an isolated plane known as the Green Realm, where they often are in the company of treants. It is believed that at some point, some escaped that realm for the Prime Plane.

Malusites will always avoid melee by throwing as many apples at their enemies as possible. Malusites will often wait until enemies are bunched together to make their presence known (and their apples much deadlier). If forced to melee, they have two slams to defend themselves.

Explosive Fruit (Ex): When a target is hit by an apple thrown by a malusite, the apple explodes causing 3d10 fire damage to the target and 1d10 fire damage to all adjacent characters (no saving throw). The apples only explode if they hit their targets, and they only explode when thrown by a malusite- for any other creature, it is a normal apple.

Plant Traits: A plant creature possesses the following traits (unless otherwise noted in a creature's entry): Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects); Immunity to poison, sleep effects, paralysis, polymorph, and stunning; Not subject to critical hits; Plants breathe and eat, but do not sleep.

Skills: *A malusite receives a +16 bonus to Hide checks when located in any forested areas.