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Giant Marmoset Monkeyby Jamie Baty
Hit Dice: 3d8+6 (19 hp)
Initiative: +3 (+3 Dex)
Speed: 60 ft. (12 squares), climb 30 ft. (6 squares)
Armour Class: 14 (+3 Dex, +1 natural), touch 13, flat-footed 11
Base Attack/Grapple: +2/+2
Attack: Claw +5 melee (1d6)
Full Attack: 2 Claws +5 melee (1d6) and bite +0 melee (1d8) and tail +0 melee (1d4) or thrown stones +3 ranged (1d3)
Space/Reach: 5 ft. /5 ft.
Special Attacks: -
Special Qualities: Low-light vision
Saves: Fort +5, Ref +6, Will +2
Abilities: Str 11, Dex 17, Con 14, Int 2, Wis 12, Cha 6
Skills: Balance +12, Climb +15, Hide +4, Listen +2, Spot +2
Feats: Multiattack, Weapon Finesse
Environment: Warm forests
Organisation: Solitary, Pair, or Pack (5-20)
Challenge Rating: 3
Alignment: Always neutral
Advancement: 4-6 HD (Medium); 7-9 HD (Large)
Level Adjustment: -
Giant marmoset monkeys travel in large family groups; the males outnumber the females and every female will have at least 1 young with her. If a young marmoset monkey can be caught and trained, it will make an excellent guard. Some monkeys grow large enough for a halfling to comfortably ride, and some halflings living in jungles have been seen riding them into battle.
These ferocious monkeys roam the jungles freely and unopposed, for they are fierce and cunning fighters. Though their natural weapons cause a great deal of damage, they often prefer to throw large stones from the side of a cliff down onto their prey. If fighting on the ground, they will also use their furry tail spike in battle, but if in the trees, they will hang from their tails and use their bite and claws instead.
Skills: Monkeys have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks.
Carrying Capacity: A giant marmoset monkey can carry 57lbs as a light load, 58 to 116lbs as a medium load and 117 to 171lbs as a heavy load.