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Masauwuby Marco Dalmonte
(Enebaan, The Ambassador)
Patron of Spokesmen, Patron of Deceit and Subterfuge, Patron of Temptation
Level, Alignment, Sphere: 28 (Eternal), NE, Entropy
Symbol: a Y (meaning a junction or fork)
Portfolio: fast-talking, intrigue, deceit, illusion, politics, brainwashing, temptation, corruption, sponsoring new Entropic candidates, thieves, spies and con-men
Worshipped in: Known World (Thyatis, Darokin, Karameikos, Minrothad), Isle of Dawn, Ochalea, Alphatia, Savage Coast (Herath, Vilaverde, Texeiras, Torreón, Narvaez, Gargoña, Almarrón, Saragón)
Appearance: FIRST Manifestation Form: a tall dark skinned man, always perfect shaven, elegant and with a charming smile, high cheekbones and black mesmerising eyes, clad with rich silk garments. SECOND Manifestation Form: a burly, wiry 4' tall black man wearing animal skins and holding a big flaming torch as weapon.
History: during his mortal life, Masauwu was a charismatic Nithian con-man who lived on the Minrothad isles. His persuasive skills were so honed and impressive that nobody could resist his fast talking, and he always managed to get what he wanted (money, women or protection), duping his unwitting victims. He basically lived off others as a parasite, deceiving people to live off their earnings. He was an amoral and ruthless man who lived only to satisfy his desires. He managed to escape law and punishment for his crimes for a long time thanks to his cunning and him being constantly on the move, until the day when a group of victims burning with vengeance teamed up and caught him unaware. He was tied to a pole to be burnt alive, but he was miraculously spirited away by Hel before dying. The Entropic immortal had noticed Masauwu already, so she proposed him to become his lackey, since she needed a cunning and diplomatic person as him to increase Entropy's power in the Multiverse. With great pleasure Masauwu embarked on the path of the Deceiver and finally became immortal around VI century BC, leaving behind his trail only chaos, mayhem and deadly feuds and contributing to Nithia's downfall.
Personality: Now Masauwu acts as spokesman and diplomatic envoy for the Sphere of Entropy during official meetings with representative of other spheres (oftentimes when the Entropy hierarch doesn't want to or cannot attend personally) and is constantly monitoring the mortals on the Prime to look for potential candidates for the sphere of Entropy. However, rather than concentrating on evil types, he likes better to corrupt heroic champions of Good, leading them to perdition and later chaining them to the cause of Entropy. Being a great manipulator of other's will, Masauwu rarely uses brute strength to reach his aims and is perfectly capable of deceiving other immortals when needs be, always framing somebody else and thus causing more strife and chaos among the spheres.
Allies: none (occasionally Hel)
Enemies: thanks to his diplomatic skills, he has no permanent enemies since he's always very careful not to offend powerful immortals with his machinations (or at least not to get caught while doing it)
Classic D&D Stats:
Followers' alignment: any; clerics must be Chaotic
Favourite weapons: none (allowed all bludgeoning weapons, all types of daggers and one type of sword at cleric's choice)
Clerics' skills & powers: +1 bonus to Charisma, bonus "Persuasion" skill, bonus language, +2 bonus at anyone of the following skills (cleric's choice) Deceiving, Diplomacy, Fast talking, Persuasion, Etiquette
Avengers' skills & powers: +1 bonus to Charisma, +2 bonus to "Deceiving" skill
Spells: feign death (2), deceit (4), impersonate (6), demonic metamorphosis (7).
D&D 3E Stats:
Domains: Entropy, Evil, Deceit, Illusion, Persuasion
Preferred weapon: club
Sources: GAZ9, WotI, SCS