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Golem, Amber

by Karl David Brown

Large Construct, Unaligned
Armour Class 14 (made of soft stone)
Hit Points 80 (8d10+32)
Speed 45
STR 21 (+5), DEX 12 (+1), CON 18 (+4), INT 3 (-4), WIS 11 (+0), CHA 1 (-5)
Skills: Perception +4
Damage Immunities. poison, psychic; bludgeoning, piercing, and slashing from non-magical weapons that aren't adamantine.
Condition Immunities. charmed, exhaustion, frightened, paralyzed, petrified, poisoned.
Senses. Darkvision 240 ft. Truesight 60 ft. Passive perception 14.
Languages. Understands the language of its creator but cannot speak. This one speaks Nagpa.
Challenge 6 (2300 xp)
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
ACTIONS
Bite: Melee weapon Attack: +8 to hit, reach 5 ft, one target. Hit: (2d10+5) piercing damage.
Claw: Melee weapon Attack: +8 to hit, reach 5 ft, one target. Hit: (2d6+5) slashing damage.
Multiattack: As one action the golem makes two claw attacks and one bite.

A statue of a lion, tiger, or other big cat carved from amber at twice life size.

Calculating Challenge: Hp 80x1.5 for immunities = 120, +2AC for MR Def 5, Off DPR 16+12+12= 40 so Off 6. But atttack +8 so +1= 7. Average is 6.