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Mega Grab Special Moves

by tjedge1

Name: Choke Throw
Prerequisites: Grab 3, Athletics 2, Jump
Manoeuvre Cost: 3 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +2
Round Movement: +0'
Description: The fighter leaps up and either catches his opponent in midair or executes this manoeuvre upon landing. Either way, the result is the same. The fighter catches his opponent by the throat and uses his momentum to hurl his opponent to the ground.
System: Use the modifiers listed above. The fighter executing the Choke Throw can attack an aerial opponent. It can also be used to attack a standing opponent. A successful attack indicates that the victim suffers a Knockdown. The attacker and victim both end the round in the same space where the attack occurred.

Name: Dislocate Limb
Prerequisites: Grab 3, Kick 2, Athletics 1
Manoeuvre Cost: 4 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +1
Round Movement: +5'
Description: Jumping forward, the fighter grasps his opponent's arm tightly with both of his. He then lifts one leg into the pit of the opponent's arm and pulls with all of his strength. This pulls the shoulder joint loose from its socket, causing incredible pain and immobilising the arm. Very little damage is inflicted by this manoeuvre, but it is an effective way to deal with an opponent who specialises in punches.
System: The round after a fighter's shoulder has been dislocated, after it's reset he suffers a -3 To-Hit penalty. This is because he is forced to pop his arm back into its regular position. Any punches used this turn will have a -2 Damage modifier, as the fighter attempts to return some feeling to his arm. Alternately, the opponent can choose not to relocate his arm. However, he may only throw kicks until he takes the time to relocate his arm.

Name: Hair Throw
Prerequisites: Grab 3, Athletics 2, Throw
Manoeuvre Cost: 3 Any Style
Usage Cost: 1 Chi
To Hit: -2
Damage Bonus: +5
Round Movement: 10'
Description: This throwing manoeuvre was invented hundreds of years ago by an Ethengar tribe renowned for its acrobatic grappling manoeuvres. The tribe was assaulted by bands of thieving marauders who would gallop in on horses and pillage the tribe's villages. Seeing that the marauders wore their hair in long locks, the tribe invented a technique for running at a horseman, flipping up and over the horseman's head, grabbing his hair from behind and throwing the marauder off his horse. Various styles of Kung Fu have since picked up the technique, and the hair-pulling manoeuvre is also used by many elite Ethengar warriors.
System: The fighter must move into and straight through an opponent's space. The opponent can then be thrown (per the Throw manoeuvre) along the same straight line the fighter initially used to move over his opponent.

Name: Stomach Pump
Prerequisites: Grab 4, Punch 2
Manoeuvre Cost: 4 Any Style
Usage Cost: 1 Chi
To Hit: +0
Damage Bonus: +4
Round Movement: 5'
Description: The wrestler grabs the opponent, lifts him off his feet with one hand and repeatedly smashes the pit of his stomach with a palm heel. The move's name derives from the fact that many victims end up losing their lunch before they escape from this organ squeezing hold.
System: The Stomach Pump is a Sustained Hold.

Name: Tearing Bite
Prerequisites: Grab 2, Athletics 2, Head Bite
Manoeuvre Cost: 4 Any Style
Usage Cost: 2 Chi
To Hit: +1
Damage Bonus: +4
Round Movement: 5'
Description: This manoeuvre is similar to the Head Bite, except that as the fighter's teeth bear down on his opponent's neck, he also applies leverage to the victim and throws him over his back.
System: After applying the damage, the attacker then throws his opponent in the opposite direction from the one he is facing. The victim travels a number of feet equal to the fighter's Strength -1.