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Medium Grab Special Moves

by tjedge1

Name: Back Breaker
Prerequisites: Grab 3
Manoeuvre Cost: 3 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +3
Round Movement: 5'
Description: The wrestler grabs an opponent, turns his body over and slams his head and back into the ground. Simple and effective.
System: The opponent suffers a Knockdown in addition to damage.

Name: Brain Cracker
Prerequisites: Grab 2, Punch 1
Manoeuvre Cost: 2 Any Style
Usage Cost: 1 Chi
To Hit: +0
Damage Bonus: +2
Round Movement: 5'
Description: Defeating an opponent isn't enough for some fighters. They want to drive some sense into their opponents' brains. A fighter employing the Brain Cracker move grabs his opponent's hair, ear, or nose, pulls his head down, and rains smashing punches into his skull or drives elbows into his face.
System: This is a Sustained Hold that allows the fighter to punch a held opponent each turn the hold is maintained. The Brain Cracker uses the Punch skill to determine any damage bonus.

Name: Face Slam
Prerequisites: Grab 2, Strength of 18+
Manoeuvre Cost: 5 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +3
Round Movement: 5'
Description: This manoeuvre requires tremendous upper body strength. Basically, the Fighter palms his opponents face, lifts him off the ground and slams him head-first into the ground.
System: Use the modifiers above. If attack is successful, the opponent suffers a Knockdown.

Name: Head Butt Hold
Prerequisites: Grab 2, Head Butt
Manoeuvre Cost: 3 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +3
Round Movement: 5'
Description: Heldann-style boxing doesn't allow head butts; however, some fighters don't mind banging heads in the middle of a clinch. Norseman boxers take this one step further, grabbing their opponents and smashing them with repeated head butts.
System: The move is a Sustained Hold, so the boxer gets to attack his opponent each turn until the victim escapes.

Name: Knee Basher
Prerequisites: Grab 2, Kick 1
Manoeuvre Cost: 3 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +4
Round Movement: 5'
Description: This move resembles the Brain Cracker, except that the wrestler grabs his opponent's head and doubles the opponent over in order to knee him in the head. Capoeira stylists practice this move by holding coconuts in one hand and crushing them with their knees.
System: This move is a Sustained Hold, and even if the opponent is lucky enough to escape, he suffers a -2 To-Hit penalty the turn after he frees himself. The Knee Basher uses the Kick skill to determine any damage bonus.

Name: Neck Choke
Prerequisites: Grab 3
Manoeuvre Cost: 3 Any Style
Usage Cost: 1 Chi
To Hit: -1
Damage Bonus: +3
Round Movement: 5'
Description: The fighter grabs his opponent and applies a strangling Neck Choke. Big fighters prefer to lift their opponents off the ground as they apply the hold.
System: The Neck Choke is a Sustained Hold.

Name: Sleeper
Prerequisites: Grab 3
Manoeuvre Cost: 5 Any Style
Usage Cost: 2 Chi
To Hit: -1
Damage Bonus: +2
Round Movement: 5'
Description: The wrestler grabs his opponent and quickly positions himself behind him, simultaneously wrapping his arms around his neck and head. In this position he massages pressure points on the scalp while compressing the carotid artery, which controls the flow of blood to the brain. Eventually the lack of circulation will cause the opponent to lose consciousness.
System: If the character can maintain his grip for three rounds, including the first, the opponent will automatically fall unconscious. This is a Sustained Hold.