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Minotaur Lizard

by Jamie Baty

BMSII 13, 14, 19
Gargantuan Animal
Hit Dice: 12d8+72 (126 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armour Class: 16 (-4 size, +10 natural), touch 6, flat-footed 16
Base Attack/Grapple: +9/+33
Attack: Bite +17 melee (4d8 +12)
Full Attack: Bite +17 melee (4d8 +12) and 2 claw +12 melee (2d10 +6)
Space/Reach: 20 ft. /15 ft.
Special Attacks: Rend
Special Qualities: Low-light vision
Saves: Fort +14, Ref +8, Will +4
Abilities: Str 34, Dex 10, Con 23, Int 2, Wis 11, Cha 5
Skills: Listen +5, Spot +5, Survival +5
Feats: Cleave, Die Hard, Endurance, Great Cleave, Power Attack
Environment: Any land
Organisation: Solitary, Pair, or Family (2-5)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 13-24 HD (Gargantuan); 25-36 HD (Colossal)
Level Adjustment: -

These giant lizards received their name from to projections on their heads that resemble a bull's horns. These projections, unlike a bull's horns, cannot be used to gore foes.
Minotaur lizards, on average, grow up to about 40ft long. They mature in about 10 years, and live up 40 years.

Combat
Aggressive and foul-tempered, these giant lizards will attack anything near its lair. While their bite is nasty, their claws can cause extensive bleeding if they both hit a foe.

Rend (Ex): If a minotaur lizard hits a target with both claws in the same round, it cause an additional 2d6 hp damage to the victim.