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Medium Kick Manoeuvres

by tjedge1

Name: Ax Kick
Prerequisites: Kick 2, Jump
Cost: 1 Chi
To Hit: -1
Damage Bonus: +4
Round Movement: -10'
Description: One of the few airborne kicks favoured by Savate fighters, this move is also popular with other styles. The attacker begins this attack by jumping into the air and stretching his leg high above his head. He then slams the leg down onto his target's head or shoulders, using his height and momentum to increase the force of the blow. Few fighters can withstand the ferocity of an Ax Kick.
System: The fighter travels his allowed movement in the air using the -20' modifier and ends his attack in the same space as his target. Because this attack targets the head from above, crouched or prone opponents are struck. Jumping opponents are likewise struck and will suffer a knockdown.

Name: Flying Knee Thrust
Prerequisites: Kick 2, Athletics 1
Cost: 2 Chi
To Hit: +1
Damage Bonus: +2
Round Movement: +5'
Description: It's fast, covers a lot of ground, and still hits hard. The fighter launches into a quick broad jump and flies into the opponent, driving a knee right into him.
System: Use the modifiers above.

Name: Handstand Kick
Prerequisites: Kick 2, Athletics 1
Cost: 1 Chi
To Hit: -1
Damage Bonus: +4
Round Movement: -10'
Description: The fighter bends over, puts his hands on the ground, and presses his legs up into a handstand. The legs snap up with the force of a kicking mule, bringing an airborne opponent down for a crude landing or just clipping a ground opponent under the chin.
System: Use the modifiers above. Aerial opponents will suffer a knockdown in addition to damage.

Name: Slide Kick
Prerequisites: Kick 2, Athletics 1
Cost: 1 Chi
To Hit: -1
Damage Bonus: +3
Round Movement: +5'
Description: Some fighters have developed sliding kicks designed to take an opponent's feet right out from under him. From a ready stance, the fighter drops to the ground, slides an amazing distance and kicks the victim's feet.
System: In addition to regular damage, the victim of a successful Slide Kick will suffer a knockdown, unless he succeeds on a Saving Throw vs Death Ray.

Name: Wounded Knee
Prerequisites: Kick 3
Cost: 1 Chi
To Hit: -2
Damage Bonus: +3
Round Movement: -5'
Description: Atruaghin Wrestling shares this manoeuvre with western kickboxing (from the Savage Baronies). The Wounded Knee kick involves the fighter executing a low, powerful kick that drives his shin into the outside of his opponent's thigh. This kick hits the femoral nerve, which runs down the outside of the leg, and weakens the opponent's leg, making it hard for him to move or kick.
System: In addition to normal damage, the Wounded Knee attack causes its victim to suffer penalties of -2 to all manoeuvres for the next two rounds. This includes attacks, saving throws or skill roles.