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Man, Primitive: Native

by Jamie Baty

DMR2 76
1st Level Human Warrior
Medium-size Humanoid (Human)
Hit Dice: 1d8+1 (5 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft. (6 squares)
Armour Class: 12 (+1 Dex, +1 light wooden shield), touch 11, flat-footed 11
Base Attack/Grapple: +1/+1
Attack: Javelin +1 melee (1d6) or Javelin +2 range (1d6) or dagger +1 melee (1d4) or handaxe +1 melee (1d6)
Full Attack: As Attack
Space/Reach: 5 ft. /5 ft.
Special Attacks: ---
Special Qualities: ---
Saves: Fort +3, Ref +1, Will +0
Abilities: Str 11, Dex 13, Con 12, Int 8, Wis 10, Cha 9
Skills: Intimidate +0, Jump +0, Listen +3, Spot +3, Tumble +1
Feats: Alertness, Dodge
Environment: Warm Forest
Organisation: Solitary, Pair, Band (10-30 + 1 war leader), or Tribe (100-300 + 10 war leaders, 1 shaman, 1 great chieftain and 150%-200% non-combatants)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Often neutral
Advancement: by character class
Level Adjustment: -

The term native may be applied to those who live in jungles or on islands in tropical areas. The members of the more warlike tribes are all 1st-level, but the natives of more peaceful tribes are mostly normal humans who have some warriors and a few higher level leaders.
Some natives are farmers or animal herders, but most live by hunting, gathering, and/or fishing. Some live by preying on other tribes. Their dwellings are simple wooden huts or tents, often protected (in the case of settled groups) by a wooden stockade.
The native warrior presented above has base stats of Str 11, Dex 13, Con 12, Int 8, Wis 10, Cha 9.

Most natives wear scant clothes and no armour but some war leaders wear animal pelts, the equivalent of leather armour and the tribal chiefs may wear special armour of hardened bone or lacquered wood (may be treated as a breastplate or scale armour). Their most common weapons are javelins, daggers, axes, or spears, although some natives may use nets, tridents, bolas, and/or blowguns. Natives may also carry shields.

Native war leaders range in level from 2nd to 4th and are usually fighters or barbarians. More rarely, they may be rogues or rangers. They will be armed in a similar manner to the regular warriors. They may have a animal pelts or a metal weapon as a mark of status.
Native great chieftains will range form 7th to 9th level. A chieftain is almost always the most powerful warrior and is likely a fighter, barbarian or ranger. They will very likely have armour as described above.
If encountered, most native shamans will be a 5th level or higher cleric, druid or sorceror. They may also be a wizard, but this is much more uncommon. They will be well protected by their tribesmen.