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Man, Primitive: Wild Man/ Pagan

by Jamie Baty

DMR2 76
1st Level Human Warrior
Medium-size Humanoid (Human)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armour Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +1/+2
Attack: Spear +2 melee (1d8+1) or Shortbow +1 range (1d6) or dagger +2 melee (1d4+1)
Full Attack: As Attack
Space/Reach: 5 ft. /5 ft.
Special Attacks: ---
Special Qualities: ---
Saves: Fort +3, Ref +0, Will +2
Abilities: Str 13, Dex 11, Con 12, Int 8, Wis 10, Cha 9
Skills: Climb +2, Heal +2, Intimidate +1, Jump +2, Listen +1, Spot +1, Survival +2
Feats: Iron Will, Self-Sufficient
Environment: Any Temperate
Organisation: Solitary, Pair, Band (5-20 + 2-4 'leaders' plus, if pagan, 1 cleric and 150% non-combatants)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Often chaotic
Advancement: by character class
Level Adjustment: -

In uncivilised, temperate areas (forest, moorlands, etc...), tribes of primitive men may exist, hiding from their more advanced neighbours. Groups of wild men are generally small. They are nomadic and live by hunting and gathering, leaving only scant traces of their temporary camps. Some wild men use portable tents of animal skins. Their encounters with outsiders (who have termed them wild men, men of the woods, etc...) are brief- usually for trade (animal skins), but occasionally for bloodshed.
The wild man warrior presented above has base stats of Str 13, Dex 11, Con 12, Int 8, Wis 10, Cha 9.

Combat
Wild men generally wear clothes of skins or coarse cloth and rarely, use armour or shields. Their weapons include bows, slings, spears, daggers, knives, and small axes.
Wild men are rough and very unyielding foes, and are unpredictable when encountered. They are best avoided unless one has specific business with them.

Organisation
Most wild men are 1st-level warriors. Although some wild men rise to 2nd-4th level in fighter, barbarian rogue or ranger, few groups have a leader as such. They prefer to organise themselves on a day-to-day basis.

Pagans
The name pagan is given to those wild men who worship unknown Immortals of nature, Nature itself, or the Old Ones. Their clerics (1st- 6th level) practice seasonal sacrifices which they believe help maintain the cycles of the year. Pagan ceremonies are held in isolated forest glades and grottoes and attended by large gatherings of pagans (10x the listed band number). They often include sacrifices of animals and captured bounty, ranging from produce to defeated opponents' weapons. There are rumours that some more dangerous pagans sacrifice humans.