Magic Quivers
by Cab DavidsonQuiver of Falling: This otherwise ordinary looking back worn quiver that can hold up to 20 arrows and is adorned with an unusually thick carrying strap. If the wearer should pull on a string attached to it a parachute contained in an extradimensional space is released
slowing the wearers rate of falling to 40’ per round, and they do not suffer any damage as a result of falling. The parachute can be refolded and used again, this action taking 3 full turns. Falls of under 100’ are too short for the parachute to fully unfold or slow the wearers rate of falling.Quiver of Fluttering: A brightly coloured quiver that can hold up to 20 arrows. Once per day the user may command the quiver to sprout large, butterfly-like wings. If the quiver is worn on the back, the wearer may fly at 180’ (60’) for up to 6 turns. While this is useful form of transport, the shaky nature of such travel makes attacking or casting spells while thus flying impossible.
Quiver of Tracking: An apparently normal quiver that can hold up to 20 arrows. After being stored in the quiver for 1 day, two normal arrows can take on special properties. One of them develops black fletching, while another develops green fletching. When the black arrow is used, it will embed within a target (which can save vs. paralysis to avoid this). The arrow remains embedded for up to 1 week, or until a dispel magic (effective vs. a 15th level effect) is cast. The embedded arrow does no further damage, but acts as a tracking device. If the green fletched arrow is held up and balanced, it turns to point to the back arrow. If the black arrow is more than 800 yards away, the fletching turns red. If within 400 yards the fletching turns yellow. And if the black arrow is within 50 yards the fletching is green. As long as the black arrow is on the same plane of existence, it can be detected. Only one pair of arrows is thus enchanted at a time, and only non-magical arrows can be affected.
Quiver of Shaking: Up to 20 arrows can be stored in this quiver. All non-magical arrows stored therein for over a day take on the peculiar property of shaking for 1 round when withdrawn, making them awkward to use (causing attacks to suffer -3 to hit) but more damaging (+3 to damage). Magical arrows stored in the quiver are not affected, but silver or other non-standard arrows that are not magical are thus affected.
Quiver of Spotting: A strange and valuable quiver that holds up to 20 arrows. A non-magical arrow stored therein for over a day takes on the property, for 1 round after being taken from the quiver, of projecting a small red spot upon any target an archer is aiming at, at a point where the archer must aim to hit the target. This imparts a +2 bonus to hit (although no bonus to damage). Magical arrows stored in the quiver are not affected, but silver or other non-standard arrows that are not magical are thus affected.
Quiver of Shadows: This black, felted quiver is only of use to characters who have the thief ability hide in shadows. Once per day, the character may use the quiver to create an area of dark shadows up to 30’ across, centred on the quiver and moving with it, for 3 turns. While this does not snuff out fires or dim light sources, the zone fills with areas of dark shadows sufficient to hide in. Three times per day, if a character was unobserved by their target, after loosing an arrow drawn from this quiver a character may immediately make a hide in shadows roll to remain hidden. The target may know what direction the arrow came from, but if the hide in shadows roll was successful they will most likely be unable to find the character.
Quickdraw Quiver: This apparently normal quiver can store up to 20 arrows. When an arrow is to be drawn for use, it appears instantly in the hand of the archer, allowing it to be used faster. If group initiative is used, this allows the archer to loose the arrow before their movement phase (if they choose), whereas if individual initiative is in play this confers a +2 bonus to initiative if the archer chooses to loose an arrow from the quiver.