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Mud Golemby John Walter Biles
Golems are human-formed constructs, usually created as guardians and soldiers for some wizard or priest or other ritualist. The standard golem types do not appear in Mystara, but many Mystaran golems have arisen to take their place...
Mud Golem Level 8 Elite Lurker
Medium natural animate (construct) XP 700
Initiative +13 Senses Perception +8; darkvision
HP 142; Bloodied 71
AC 24; Fortitude 22, Reflex 24, Will 16
Immune disease, poison, sleep
Resist Acid 10, Lightning 10, Thunder 10
Vulnerable Cold 5, Fire 5
Speed 4; Burrow 6 in mud and quicksand; can’t shift; swampwalk (walks on mud and quicksand without sinking into it at all unless it wishes to and thus ignores swampy terrain movement penalties AND quicksand hazards)
m Slam (standard; at-will)
+13 vs. AC; 2d6+5 damage
M Mud Hug (standard; at-will)
Mud Golems favour using this attack with combat advantage, attacking by surprise from stealth when hidden in deep mud or quicksand.
+11 vs. Reflex; 1d8+5 damage and target is restrained (as per grab, this ends only when they use an Escape action successfully). If the Mud Golem chooses to move away from his current location, he must go through the usual grab requirements for keeping his target held and forcing him to move.
M Mud Crush (standard; at-will against restrained targets)
+11 vs. Fortitude; 2d8+5 damage
M Golem Rampage (standard; recharge 5-6 )
The mud golem moves up to its speed plus 2 and can move through enemies’ spaces, provoking opportunity attacks as normal. When it enters a creature’s space (ally or enemy), the golem makes a slam attack against that creature. The creature remains in its space, and the golem must leave the space after it attacks. The golem must end its rampage in an unoccupied space.
Mud Golems add +3 to Stealth in mud, quicksand, and similar swampy conditions. A Mud Golem which is completely under the surface gains total concealment and thus is able to enter stealth.
Alignment Unaligned Languages —
Skills Stealth +14 (17)*
Str 17 (+7) Dex 20 (+9) Wis 8 (+3)
Con 17 (+7) Int 4 (+1) Cha 3 (+0)
Mud golems are created to lurk in swampy, muddy places, then pop up, grab people, and asphyxiate them by crushing them. They are usually encountered with quicksand hazards and lots of difficult swampy terrain.