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Mujinaby Lord Deldain
Hit Die: 6d8+18 (33 hp)
Initiative: +2 (Dex)
Speed: 30 ft.
AC: 16 (+2 Dex, + 4 natural)
Attacks: longsword + 8 melee; battleaxe + 8 melee; or 2 slams +12 melee
Damage: longsword 1d8+6; battleaxe 1d8+6; slam 1d6+6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: False Visage, Fear
Saves: Fort +5, Ref +4, Will +5
Abilities: Str 22, Dex 14, Con 16, Int 10, Wis 12, Cha 10
Skills: Bluff +5, Disguise + 8, Forgery + 4, Gather Information +5, Listen + 4, Spot + 4
Feats: Ambidexterity, Two-Weapon Fighting
Organisation: Solitary, Gang (2-4)
Challenge Rating: 4
Alignment: Always chaotic evil
Advancement: 7-12 HD (Medium-sized), 13-18 HD (Large)
False Visage (Su): Mujina have no real face, instead they are able to create an illusion of any face they want at will. This illusion has a DC 20 for the purposes of being dispelled of revealed by divination.
Fear (Su): A mujina may drop it's illusionary face at will, revealing it's true, blank face. Any creature looking on this face must make a Will check (DC 14) or become shaken (see the DMG p. 76 for the effects of being shaken).