Atlas Rules Resources Adventures Stories FAQ Search Links
Mysticby Gilles Leblanc
Alignment : Mystic can either be lawful, neutral or chaotic but the majority are lawful ( 75 % ). Also mystic are required to have one of their alignment axis as neutral, although neutral good and neutral evil mystic are very rare. Here are the allowed alignments : Lawful Neutral, Neutral Good, True Neutral, Neutral Evil, Chaotic Neutral.
Ability Requirements : Strength 10, Dexterity 13, Wisdom 13
Prime Requisites : Strength, Dexterity
Races Allowed : Human, Half-elf, elf
Hit Dice : 1d8 ( same as priest/druid )
Saving Throw : As a Thief of the same level
Weapon Proficiencies : As a Priest
Non-weapon Proficiencies : As a Priest
THAC0 : As a fighter
XP Table : As a Paladin/Ranger
Weapon Allowed :
Mystics are allowed to use any weapons although they prefer to fight unarmed or use a quarterstaff.
Armour Allowed :
No armour or shield of whatever kind is allowed.
Granted Powers : Use normal mystic powers as outlined in the OD&D rules except they do not receive Set Spear vs. Charge and fighter combat options.