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Mythu'nn Folk

CLIMATE/TERRAIN:

Any arctic or mountain-top

FREQUENCY:

Rare

ORGANIZATION:

Village

ACTIVITY CYCLE:

Any

DIET:

Omnivore

INTELLIGENCE:

Average (8-10)

TREASURE:

Nil (A)

ALIGNMENT:

Any good

NO. APPEARING:

2d4

ARMOUR CLASS:

3

MOVEMENT:

6

HIT DICE:

1/2

THAC0:

20

NO. OF ATTACKS:

1

DAMAGE/ATTACK:

1d2

SPECIAL ATTACKS:

Nil

SPECIAL DEFENCES:

Invisibility, dimension door

MAGIC RESISTANCE:

Nil

SIZE:

T (6'-9' tall)

MORALE:

Steady (11-12)

XP VALUE:

65

Mythu'nn folk look like cute, shaggy teddy bears, roughly the size of a human hand. They have big, deep-brown eyes and white, brown, or black fur. They are ice-dwellers who live high in the mountains surrounding the ee'aar kingdom on the Arm of the Immortals.

Mythu'nn folk have a completely different name for themselves, but no outsider can pronounce it. They have their own language, but their voices are too high pitched and fast for humanoid hearing. Some mythu'nn speak the ee'aar dialect, which they must speak very slowly. Any man-sized or larger humanoid must make a successful hear noise check to understand the speech of the mythu'nn.

The Red Curse: Few mythu'nn inhabit cursed lands; those who venture there never acquire Legacies or need cinnabryl.

Combat: Mythu'nn folk avoid combat if at all possible, using their ability to become invisible or cast dimension door at will. If hard pressed, they fight with tiny javelins and bows, which inflict 1d2 points of damage.

Mythu'nn are very hard to catch due to their size and extremely high Dexterity. It is difficult for a humanoid to even see one of the mythu'nn, unless it makes a special effort to stand still for inspection. The tiny folk move so fast that most people see only a blur or feel a slight breeze. However, because they do have trouble covering long distances, their overall movement rating is low.

Mythu'nn also bring good luck to their friends, allowing them to reroll a failed saving throw or ability check once per day, provided that the mythu'nn is in physical contact with the person at the time.

Any encounter with the mythu'nn is likely to be a role-playing rather than combat encounter. The DM should award experience points to anyone who has a significant interaction with the mythu'nn.

Habitat/Society: Most mythu'nn are extremely curious, wanting to see everything and the sooner the better. Mythu'nn sometimes even accompany adventurers of good alignment for brief periods of time. Such adventurous mythu'nn quickly learn the language of their "Big Folk" friends so that they can communicate. Ee'aar travellers often carry mythu'nn for good luck.

Mythu'nn are sociable and dwell in icy caves high on the mountain-tops. Their wondrous villages are carved and shaped from the ice miniature fairy-villages, sparkling like cut diamond in the light. Mythu'nn protect their villages with patrols, each carrying a horn to sound an alert if necessary. A village can contain several hundred mythu'nn.

Individual mythu'nn carry little or no treasure. However, their villages contain at least a full treasure type A.

Ecology: Tyminids prey upon mythu'nn, pursuing the tiny folk relentlessly. Mythu'nn folk sometime hide in aeldar webs to elude these predators.

Mythu'nn live fast about ten times as fast as most humanoids. A one year sojourn to see the world with a "Big Folk" friend seems like a decade to one of the adventurous mythu'nn. They live eight to ten years, although to them it seems like 80 to 100 years.

Mythu'nn mate for life; if one partner dies, the other partner then sickens and dies. A mated pair of mythu'nn will have three to five offspring during their fertile years. Twins are fairly common.