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by Andrew Theisen

Speaking of all the PC available races that Mystara has on it, I've been doing a bit of work with Savage Coast materials recently, and thought I'd post a conversion I did of a PC-suitable race for everyone to take a look at. This guy originally appeared in the Savage Coast Monstrous Compendium. I've just got his monster entry here- I'll try and do a more comprehensive workup of him in the next day or so, to make him stand out a little more from some other races out there (at the moment, he looks a lot like the Orc, mechanics wise).


Neshezu, 1st-Level Warrior
Medium Humanoid (Neshezu)
Hit Dice: 1d8 (5 hp)
Initiative: +1
Speed: 20 ft. (4 squares), climb 30 ft.
Armour Class: 14 (+1 Dex, +3 hide armour), touch 10, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Scimitar +3 melee (1d6+2/18-20 plus poison) or pistol +3 ranged (1d10/x3)
Full Attack: Scimitar +3 melee (1d6+2/18-20 plus poison) or pistol +3 ranged (1d10/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Light sensitivity, low-light vision
Saves: Fort +2, Ref +1, Will -2
Abilities: Str 15, Dex 12, Con 11, Int 10, Wis 7, Cha 6
Skills: Climb +10, Hide +3, Jump+4, Use Rope +2
Feats: Point Blank Shot
Environment: Warm forests
Organisation: Gang (2-4), crew (11-20 plus 1 leader of 3rd-level), or tribe (30-100 plus 200% non-combatants, plus 1 3rd-level sergeant per 25 adults, 6 4th-level lieutenants, one 5th level captain, and a 5th-level cleric).
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +0

This humanoid figure resembles a large orang-utan, with slight orcish or goblinish features. It has extremely long and well muscled arms, and short legs.

An adult male neshezu attains a height of about 4 - 5 feet and a weight of about 175 pounds. Females are about three-quarters of this size. All neshezues have thick reddish-brown hair and an orc-like facial structure. Neshezues are almost exclusively arboreal, with limbs adapted to swinging through trees; their extremely long arms can have a span exceeding 7 feet. Their legs are short and ill-suited for walking or running. Neshezues are evil, cunning, and intelligent.
Neshezues speak Common and their own language, Neshezu, which is distantly related to Orcish.

Neshezues do not acquire Legacies or require cinnabryl.

Neshezues favour ambushes in combat, using a variety of vines and nets to entangle their enemies. They prefer to strike from cover with hit-and-run tactics.
Some neshezu warriors carry wheellock pistols in addition to more conventional armaments. Neshezues favour scimitars, daggers, and other traditional pirate weapons. Neshezu warriors coat their weapons with various types of poison as a matter of course, usually spider venom.
Poison (Ex): An opponent hit by a neshezu's poisoned weapon must succeed on a DC 14 Fortitude save or take an initial 1d4 points of Str damage, and 1d4 Str points of secondary damage. A typical neshezu carries 1d4-1 doses of spider venom, though other types of poison are not uncommon.
Light Sensitivity (Ex): Neshezues are night creatures of the deep, shadowy forest. They are dazzled in bright sunlight or within the radius of a daylight spell.
Skills: Neshezu have a +8 racial bonus to Climb checks, and can always choose to take 10 on Climb checks, even if rushed or threatened. They are also adept at camouflaging themselves in the trees, and get a +4 racial bonus to Hide checks within forest settings.

Neshezues form loose clans in the western Herathian forest, and the Herathians have tried unsuccessfully to rid their forests of these hairy beasts. The neshezu organisation resembles that traditionally found among seagoing pirates. Leadership in the clans is based upon brute strength, cruelty, deceit, and betrayal.
Neshezu villages are built high in the treetops on platforms of wood and woven vines. Travel requires swinging on vines, balancing on narrow branches, and gripping "safe"; points that are too far apart for most humanoids to reach.
The ancestors of neshezues had a patriarchal society with little use for females other than bearing children and doing hard work. This has changed for the neshezu, since the female neshezues possess the deadly poison lore. Female neshezues are particularly fond of subtle, multi-part ingested poisons. Victims will be unaware that they have been poisoned until it is far too late. The poison lore preserves a respectful truce between the two sexes. Many a neshezu leader has earned (and kept) his position because his wife was particularly skilled with poisons.
Neshezues have an average life span of about 30 years. Although they prefer to eat raw, fresh meat, neshezues will eat just about anything.
Neshezu worship Leptar.

Most neshezues are rogues or fighters. Neshezu clerics worship Leptar, and have access to the following domains: Chaos, Evil, Strength. Most neshezu spellcasters are adepts. They tend to favour spells that are useful in evading detection.
Neshezu characters possess the following racial traits:

Strength +2, Wisdom -2, Charisma -2
Size Medium.
A neshezues base land speed is 20 feet.
Neshezues have a base climb speed of 30 feet. They gain a +8 racial bonus on all Climb checks, and can always choose to take 10, even if rushed or threatened when climbing.
Low-light vision.
+4 racial bonus to Hide checks in forested terrain.
Light Sensitivity: Neshezu are dazzled in bright sunlight or within the radius of a daylight spell.
Automatic Languages: Common, Neshezu. Bonus Languages: Orc, Sylvan.
Favoured Class: Rogue.

The neshezu warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 12, Con 11, Int 10, Wis 9, Cha 8.