New Mystic Class
by Angelo BertolliThis is a combination of the Mystic/Monk classes I have posted before.
- Prim Req: Wis and Dex; Other Requirements: Wis 13+, Dex 13+
- Experience Bonus: 5% for Wis or Dex 16-18; 10% for Wis and Dex 16-18
- Hit Dice: 1d6/level, +2/level after level 9 with no Con bonus
- Maximum Level: 16
- Armour: None; shield not permitted
- Weapons: Any
- Hit Rolls: as Fighter
- Saving Throws: as Fighter
Notes:
Level
No Att
Hand Dmg
AC
Ability
1
1
1d4
9
2
1
1d4
8
Awareness
3
1
1d4
8
4
1
1d6
7
Acrobatics
5
2
1d6
7
6
2
1d6
6
Heal Self
7
2
1d8
6
8
2
1d8
5
Dodge
9
3
1d8
4
10
3
1d10
3
Disarm
11
3
1d10
2
12
3
1d10
1
Resistance
13
4
1d12
0
14
4
1d12
-1
Mindblock
15
4
1d12
-2
16
4
1d20
-3
Gentle Touch
- No enchanted hand attacks
- No increased movement
- Can only Climb Walls, Move Silently, and Hide in Shadows as a thief
- Multiple attacks are multiple actions: the mystic acts as if hasted, being able to perform more than one action
- Gain XP normally, use Mystic XP chart from the Cyclopaedia
- No option to gain acrobatics at -20%
- Acrobatics: same as the optional acrobatics of Mystics from the Cyclopaedia
- Dodge: similar to the Fighter Combat Option "parry"
- Disarm: same as the Fighter Combat Option