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by John Walter Biles

Nightgleet are nocturnal predators of the Five Shires. They prefer to hunt at night, as it makes surprise attacks easier. They are smart enough to run away if seriously threatened, then they will try to stalk their hunters and attack again when their hunters are engaged with another foe. They resemble nine to twelve foot long giant eels with wings and have nasty teeth they use to lock onto people and drink their blood.

Nightgleet Level 4 Brute
Medium natural beast XP 175
Initiative +4 Senses Perception +9; Darkvision
HP 65; Bloodied 32
AC 16; Fortitude 16, Reflex 16, Will 16
Speed 3; Fly 6
Resist Blunt Weaponry 10
m Bite (standard; at-will) ✦ Weapon
+5 vs. Fortitude; 2d8+4 and Restrained (escapable as if escaping a Grab)
Suck Blood (Standard; at-will only against Restrained target)
+7 vs. Fortitude; 3d8+4 and Restrained (escapable as if escaping a Grab). The Nightgleet heals 5 points of damage every time it succeeds with this attack.
Stench (Immediate Reaction when struck or burned; Refresh 4-6)
Close Burst 1; +5 vs. Fortitude; 1d8+5 and Push 4 squares
Alignment Evil Languages ---
Skills Intimidate +6, Nature +9, Perception +9, Stealth +9
Str 18 (+6) Dex 15 (+4) Wis 14 (+4)
Con 15 (+4) Int 14 (+4) Cha 12 (+3)