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Nixie

by Sheldon Morris

Small fey, chaotic neutral
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Armour Class 12
Hit Points 3 (1d6)
Speed 30 ft., swim 30 ft.
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STR|DEX|CON|INT|WIS|CHA
9 (-1)|15 (+2)|10 (+0)|13 (+1)|14 (+2)|16 (+3)
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Skills Stealth +4, Nature +3
Senses passive Perception 12
Languages Common, Elvish, Sylvan
Challenge (50 XP)
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Innate Spellcasting. The nixie's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The nixie can innately cast the following spells, requiring no material components:
At will: water breathing
1/day: geas

Summon Bass (Recharge after a Short Rest). The nixie magically calls one giant bass. The bass arrives in 1 round, acting as allies of the nixie and obeying its spoken commands. The fish remains for 1 hour, until the nixie dies, or until the nixie dismisses it as a bonus action.

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ACTIONS

Trident. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Hit: 2 (1d6 -1) piercing damage, or 3 (1d6 - 1) piercing damage if used with two hands.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) piercing damage.

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REACTIONS

Collective Geas. When a nixie casts geas, a nixie may cast their geas on the same target, if available. Casting geas using Collective Geas is not treated as a separate spell; it does not require another saving throw from the target. Instead, it combines with, and aids the geas spell that triggered Collective Geas. For every two nixies using Collective Geas, the geas spell is treated as being cast at one level higher. A sole nixie, even if aided by one nixie using Collective Geas, casts geas at spell level 5. If aided by two or three nixies, the geas is cast at spell level 6. The geas can be cast at spell level 9 if aided by at least eight nixies using Collective Geas.