Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links


by John Walter Biles

Nothosaurus, Level 7 Skirmisher
Large natural beast (Dinosaur) XP 300
Initiative +8 Senses Perception +10
Immune Water-Breather
HP 80; Bloodied 40
AC 23; Fortitude 19, Reflex 18, Will 17
Speed --; Swim 9
m Bite (standard; at-will)
+12 vs. AC; 2d6+5 damage
Mobile Skirmisher
If the Nothosaurus moves 4 or more squares in one turn, it adds +1d6 to its Bite damage
Capsize (move; at-will)
This can only be used against vehicles on the surface up to size Large. The Nothosaurus can take up to a full move action, but must end up in the squares under its target. +11 vs. Reflex; the vehicle now flips upside down and is pushed 2 squares, dumping its passengers. Those who make saves can cling to the vehicle.
Alignment Unaligned Languages ---
Skills Athletics +12, Nature +10, Perception +10
Str 19 (+7) Dex 16 (+6) Wis 14 (+5)
Con 16 (+6) Int 6 (+1) Cha 10 (+3)

Relatives of Plesiosaurus and Icthyosaurus, these dinosaurs lurk in the waters of ‘lost world’ areas looking for fish to eat. However, they also enjoy tasty humanoid, human, and demi-human swimmers and may even sink small boats to get some food. They especially infest the waterways of the Azcan lands, and are sometimes attacked by the Azcan military if they cause trouble.