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Golem, Obsidian

by Sheldon Morris

Large construct, unaligned
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Armour Class 14 (natural armour)
Hit Points 57 (6d10 + 24)
Speed 30 ft.
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STR|DEX|CON|INT|WIS|CHA
19 (+4)|9 (-1)|18 (+4)|4 (-3)|11 (+0)|1 (-5)
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Vulnerabilities thunder
Damage Immunities lightning, poison, psychic, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages one language known by its creator
Challenge 3 (700 XP)
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Shatter. If the golem is reduced to 0 hit points, its body shatters into innumerable pieces, causing 1d10 slashing damage to each creature within 10 feet of it. If the golem was reduced to 0 hit points from thunder damage, each creature within 15 feet of it takes 2d10 slashing damage instead.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

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ACTIONS
Multiattack. The golem makes two melee attacks.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) bludgeoning damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (1d12 + 4) bludgeoning damage.