Atlas   Rules   Resources   Adventures   Stories       FAQ   Search   Links



OD&D Tortle Class

by Mischa E Gelman

Level

XP

HD

Height

Weight

AC

Youngster

-4,000

2

3'6"+d6"

250+d%

6

Teenager

-2,000

3

4'8"+d6"

350+d%

4

NM

0

4

5'10"+d6"

450+d%

3

1

4,000

5

"

"

3

2

8,000

6

"

"

3

3

16,000

7

"

"

2

4

32,000

8

"

"

2

5

65,000

9

"

"

2

6

130,000

10

"

"

1

7

260,000

10+2

"

"

1

8

520,000

10+4

"

"

1

9

780,000

10+6

"

"

0

10

1,040,000

10+8

"

"

0

11

1,300,000

10+10

"

"

0

12

1,560,000

10+12

"

"

-1

13

1,820,000

10+14

"

"

-1

14

2,080,000

10+16

"

"

-1

15(max)

2,350,000

10+19

"

"

-2

Alignment
Almost all tortles are lawful, though some neutral ones exist. None follow the chaotic path of the snappers.

Prime Requisite
Wisdom (+5% for 13-15, +10% for 16-18)

Stats min/max
Str 3/18
Int 3/18
Wis 6/18
Dex 2/14
Con 6/19
Cha 3/18

Tortles get a -1 to intelligence, +1 to wisdom, -2 to dexterity and +2 to constitution at creation. They can only achieve an 18 intelligence through a wish or other innate-intelligence enhancer.

Armour

Tortles cannot wear additional armour, but can retract into their shells to improve on their natural protection. This reduces their AC by 2 and gives them a +4 to all saves. It also renders them immune to gaze or vision attacks. On the other hand, they cannot move or act when inside their shell. It takes one round to retract and one round to exit their shells.

Weapons

Due to their non-combative nature, they get decreased weapon proficiency slots - 1 at teenager, 1 at normal monster and 1 more at levels 3,6, 10 and 15. They can use any non-pole arm weapon, but prefer light crossbows.
Their natural damage increases with age - from d2/d2/d4 as a youngster to d3/d3/d4 as a teenager to d4/d4/d6 as a NM.

Combat Tables - as standard monster (by HD)

Languages

Tortles speak Tortle, but few are able to read the glyph-based language. A minimum 10 intelligence is needed, and the tortle must select the Glyph Reading [I] skill. Intelligent tortles, of course, start with additional languages. If you include common or alignment language in your game, then tortles speak them.

Spellcasting

Tortles can become wicca or shamans as per the PC2 rules. They can attain level 3 as wiccas and level 9 as shamans.

Followers

Tortles do not acquire followers.

Saving Throws

Tortles save as a fighter of the same hit die. They also get the aforementioned save bonus when hiding in their shells.

Special Abilities
Other than their added defences, they have no major ones. They can hold their breath up to 10 turns, have infravision 60' and underwater vision 60'.

Non-weapon Proficiencies
They start with 3 NWPs, get another slot at NM and then additional ones at levels 5, 10 and 15, with one every 400,000 XP thereafter. They must take a knowledge skill and a labour skill by NM.

Age
Tortles live to a maximum age of 39+d12 years, not possessing the lifespan of their non-sentient kin.

Origins
I'll leave this to the more creative list denizens.