Character Creation
Orc's Head profiles several new character races. The wallaras or "chameleon men" are wise outback cousins of dragons; phanatons are small monkey-like creatures who act as defenders of the forest; and manscorpions were once usurpers of the kingdom of Nimmur who now fight to right that old wrong. The enduks are winged minotaurs, servants of the Immortal Idu, who were once the rulers of Nimmur. There are the winged elves, the ee'aar, who befriended the enduks and who live in glass cities, high in the mountains. The three races of lizard kin-the shazaks (inhabitants of Shazak), the gurrash (who live in Ator), and the caymas (who populate Cay)-were once slaves, but now live in their bayou and woodland homes at the western end of the Savage Coast. Information on each of these races is to be found in the individual chapters. The charts for generating characters as well as information on new character kits is placed here.
Table 1.1: RACIAL ABILITY REQUIREMENTS
Str
Dex
Con
Int
Wis
Cha
Cayma
3/13
8/18
3/18
3/16
3/16
3/18
Ee'aar
3/18
6/18
8/18
7/18
3/18
8/18
Enduk
12/18
3/18
8/18
3/18
6/18
3/18
Gurrash
10/18
3/18
8/18
3/12
3/18
3/16
Manscorpion
3/18
3/18
8/18
3/18
3/18
3/18
Phanaton
3/18
6/18
3/18
3/18
3/18
3/18
Shazak
8/18
3/18
6/18
3/17
3/18
3/16
Wallara
6/18
6/18
6/18
6/18
8/18
3/18
Table 1.2: RACIAL ABILITY ADJUSTMENTS
Cayma
+2 Dex, -1 Str, -1 Wis
Ee'aar
+2 Dex, -2 Con
Enduk
+2 Str, -2 Dex
Gurrash
+2 Str, +1 Con, -2 Wis, -2 Cha
Manscorpion
+1 Str, +1 Con, -1 Int, -1 Wis
Phanaton
+2 Dex or +1 Dex and +1 Wis, -2 Str, -1 Int
Shazak
+1 Str, -1 Wis
Wallara
+1 Dex or Wis, -1 Str
Table 1.3: MULTI-CLASS COMBINATIONS
Cayma
Gurrash
Fighter/Thief
Fighter/Priest
Thief/Psionicist
Fighter/Thief
Ee'aar
Manscorpion
Fighter/Wizard
Fighter/Thief
Fighter/Priest
Fighter/Priest
Priest/Wizard
Fighter/Psionicist
Enduk
Phanaton
Fighter/Priest
Fighter/Thief
Fighter/Psionicist
Ranger/Priest
Priest/Psionicist
Fighter/Psionicist
Shazak
Wallara
Fighter/Thief
None
Fighter/Psionicist
Table 1.4: AVERAGE HEIGHT AND WEIGHT
Height in Inches
Weight in Pounds
Race
Base1
Modifier
Base1
Modifier
Cayma
12/12
1d6
6/6
1d4
Ee'aar
54/50
1d10
95/75
2d6
Enduk
66/64
4d6
220/210
2d20
Gurrash
84/84
2d12
275/275
3d20
Manscorpion
60/58
2d6
170/150
1d10
Phanaton
32/30
2d8
40/45
2d10
Shazak
66/66
3d6
200/200
5d10
Wallara
822
1d4
2002
2d6
1. Base numbers are listed male/female.
2. There are no female wallaras.
Table 1.5: AGE
Starting Age
Max. Age Range
Race
Base
Variable
(Base + Variable)
Cayma
6
1d4
60+2d10
Ee'aar
80
4d6
300+3d100
Enduk
20
2d8
200+1d100
Gurrash
10
1d4
72+3d6
Manscorpion
20
3d6
80+2d20
Phanaton
12
1d4
80+3d10
Shazak
15
1d4
150+5d10
Wallara
01
1d4
75+7d20
1. Because of the unique conditions of wallara breeding, wallara characters can be quite young, but always spend at least one year with the tribe to learn a profession.
Table 1.6: AGING EFFECTS
Middle Age
Old Age
Venerable
Race
Cayma
30
40
60
Ee'aar
150
200
300
Enduk
100
133
200
Gurrash
36
48
72
Manscorpion
40
60
80
Phanaton
40
54
80
Shazak
75
100
150
Wallara
38
50
75
Table 1.7: RACIAL CLASS AND LEVEL LIMITS
Fighter
Paladin
Ranger
Wizard1
Priest
Druid
Thief
Bard
Psionicist
Cayma2
8
-
-
12
8
-
14
-
8
Ee'aar
14
-
-
15
12
-
8
10
7
Enduk
14
-
-
12
U
-
8
9
8
Gurrash2
15
-
-
6
7
-
9
-
7
Manscorpion
12
-
-
12
12
-
7
10
7
Phanaton
9
-
10
8
10
13
15
8
7
Shazak2
12
-
-
7
10
-
11
8
9
Wallara2
12
-
15
10
10
-
11
10
9
1. This entry covers all wizard classes; some races are restricted from some wizard classes. See the entry under each race for specific information.
2. These races are relatively primitive, and have not developed extremely specialised professions. Thus, they have a limited number of kits available, usually only one or two per class.
Table 1.8: THIEVING SKILL RACIAL ADJUSTMENTS
Race
PP
OL
F/RT
MS
HS
DN
CW
RL
Cayma
-10%
+10%
+5%
+10%
+10%
-
-
-
Ee'aar
-
-5%
+5%
-
-5%
+15%
-20%1
-
Enduk
-
-
-
-
-5%
+5%
-20%1
+10%
Gurrash
-5%
-10%
+5%
+5%
+5%
+5%
-
-10%
Manscorpion
-
+5%
-
-20%
-5%
+5%
-25%
-
Phanaton
-
-10%
+5%
+10%
+10%
-
+20%
-10%
Shazak
-5%
-5%
-
+5%
+5%
+5%
-5%
-5%
Wallara
-
-20%
+5%
+10%
-2
+5%
-5%
-
1. These beings usually fly rather than climbing, and are thus, less apt at the skill.
2. The Wallaras' blending ability makes this skill unnecessary.