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Character Creation

Orc's Head profiles several new character races. The wallaras or "chameleon men" are wise outback cousins of dragons; phanatons are small monkey-like creatures who act as defenders of the forest; and manscorpions were once usurpers of the kingdom of Nimmur who now fight to right that old wrong. The enduks are winged minotaurs, servants of the Immortal Idu, who were once the rulers of Nimmur. There are the winged elves, the ee'aar, who befriended the enduks and who live in glass cities, high in the mountains. The three races of lizard kin-the shazaks (inhabitants of Shazak), the gurrash (who live in Ator), and the caymas (who populate Cay)-were once slaves, but now live in their bayou and woodland homes at the western end of the Savage Coast. Information on each of these races is to be found in the individual chapters. The charts for generating characters as well as information on new character kits is placed here.

Table 1.1: RACIAL ABILITY REQUIREMENTS

 

Str

Dex

Con

Int

Wis

Cha

Cayma

3/13

8/18

3/18

3/16

3/16

3/18

Ee'aar

3/18

6/18

8/18

7/18

3/18

8/18

Enduk

12/18

3/18

8/18

3/18

6/18

3/18

Gurrash

10/18

3/18

8/18

3/12

3/18

3/16

Manscorpion

3/18

3/18

8/18

3/18

3/18

3/18

Phanaton

3/18

6/18

3/18

3/18

3/18

3/18

Shazak

8/18

3/18

6/18

3/17

3/18

3/16

Wallara

6/18

6/18

6/18

6/18

8/18

3/18

Table 1.2: RACIAL ABILITY ADJUSTMENTS

Cayma

+2 Dex, -1 Str, -1 Wis

Ee'aar

+2 Dex, -2 Con

Enduk

+2 Str, -2 Dex

Gurrash

+2 Str, +1 Con, -2 Wis, -2 Cha

Manscorpion

+1 Str, +1 Con, -1 Int, -1 Wis

Phanaton

+2 Dex or +1 Dex and +1 Wis, -2 Str, -1 Int

Shazak

+1 Str, -1 Wis

Wallara

+1 Dex or Wis, -1 Str

Table 1.3: MULTI-CLASS COMBINATIONS

Cayma

Gurrash

Fighter/Thief

Fighter/Priest

Thief/Psionicist

Fighter/Thief

 

 

Ee'aar

Manscorpion

Fighter/Wizard

Fighter/Thief

Fighter/Priest

Fighter/Priest

Priest/Wizard

Fighter/Psionicist

 

 

Enduk

Phanaton

Fighter/Priest

Fighter/Thief

Fighter/Psionicist

Ranger/Priest

Priest/Psionicist

Fighter/Psionicist

 

 

Shazak

Wallara

Fighter/Thief

None

Fighter/Psionicist

 

Table 1.4: AVERAGE HEIGHT AND WEIGHT

 

 

Height in Inches

Weight in Pounds

Race

Base1

Modifier

Base1

Modifier

Cayma

12/12

1d6

6/6

1d4

Ee'aar

54/50

1d10

95/75

2d6

Enduk

66/64

4d6

220/210

2d20

Gurrash

84/84

2d12

275/275

3d20

Manscorpion

60/58

2d6

170/150

1d10

Phanaton

32/30

2d8

40/45

2d10

Shazak

66/66

3d6

200/200

5d10

Wallara

822

1d4

2002

2d6

1. Base numbers are listed male/female.

2. There are no female wallaras.

Table 1.5: AGE

 

Starting Age

Max. Age Range

Race

Base

Variable

(Base + Variable)

Cayma

6

1d4

60+2d10

Ee'aar

80

4d6

300+3d100

Enduk

20

2d8

200+1d100

Gurrash

10

1d4

72+3d6

Manscorpion

20

3d6

80+2d20

Phanaton

12

1d4

80+3d10

Shazak

15

1d4

150+5d10

Wallara

01

1d4

75+7d20

1. Because of the unique conditions of wallara breeding, wallara characters can be quite young, but always spend at least one year with the tribe to learn a profession.

Table 1.6: AGING EFFECTS

 

Middle Age

Old Age

Venerable

Race

 

 

 

Cayma

30

40

60

Ee'aar

150

200

300

Enduk

100

133

200

Gurrash

36

48

72

Manscorpion

40

60

80

Phanaton

40

54

80

Shazak

75

100

150

Wallara

38

50

75

Table 1.7: RACIAL CLASS AND LEVEL LIMITS

 

Fighter

Paladin

Ranger

Wizard1

Priest

Druid

Thief

Bard

Psionicist

Cayma2

8

-

-

12

8

-

14

-

8

Ee'aar

14

-

-

15

12

-

8

10

7

Enduk

14

-

-

12

U

-

8

9

8

Gurrash2

15

-

-

6

7

-

9

-

7

Manscorpion

12

-

-

12

12

-

7

10

7

Phanaton

9

-

10

8

10

13

15

8

7

Shazak2

12

-

-

7

10

-

11

8

9

Wallara2

12

-

15

10

10

-

11

10

9

1. This entry covers all wizard classes; some races are restricted from some wizard classes. See the entry under each race for specific information.

2. These races are relatively primitive, and have not developed extremely specialised professions. Thus, they have a limited number of kits available, usually only one or two per class.

Table 1.8: THIEVING SKILL RACIAL ADJUSTMENTS

Race

PP

OL

F/RT

MS

HS

DN

CW

RL

Cayma

-10%

+10%

+5%

+10%

+10%

-

-

-

Ee'aar

-

-5%

+5%

-

-5%

+15%

-20%1

-

Enduk

-

-

-

-

-5%

+5%

-20%1

+10%

Gurrash

-5%

-10%

+5%

+5%

+5%

+5%

-

-10%

Manscorpion

-

+5%

-

-20%

-5%

+5%

-25%

-

Phanaton

-

-10%

+5%

+10%

+10%

-

+20%

-10%

Shazak

-5%

-5%

-

+5%

+5%

+5%

-5%

-5%

Wallara

-

-20%

+5%

+10%

-2

+5%

-5%

-

1. These beings usually fly rather than climbing, and are thus, less apt at the skill.

2. The Wallaras' blending ability makes this skill unnecessary.