Atlas Rules Resources Adventures Stories FAQ Search Links
Old Man Flyby Valentius
HD : 4d12 (26hp)
Initiative : +3 (+4 improved initiative, -1 dex)
Speed : 20'
Armour Class : 15 (+6 natural, -1 dex, 9 touch, 15 flat footed)
Base Attack/ Grapple : +2/+5
Attack : 1 claw melee +5 (1d6+3)
Full Attack : 2 claw melee +5 (1d6+3) and 1 bite (1d4+1)
Special Attack : Fear Gaze
Special Qualities : Damage Reduction 10/magic or silver, Swarm Shape.
Saves : Fortitude +1, Reflex +0, Will +4
Abilities : Str 16, dex 8, con -, int 9, wis 10, cha 13.
Skills : Spot +7, Hide +6, Move Silently +6.
Feats : Improved Initiative, Improved Grapple.
Environment : Towns and Villages
Organisation : Solitary or Pair
Challenge Rating : 3
Treasure : None
Alignment : Always chaotic evil
Advancement : 5-8 HD (Medium)
Level Adjustment : -
Swarm Shape - as humanoid shape except :
Medium Undead (swarm)
Base attack bonus/ Grapple : -/-
Attack : swarm (1d6)
Special attack : -
Special Qualities : weapon immunity, swarm shape, fast healing 4, swarm traits, distract.
"A thin old man stands before you, looking very ill, perhaps dying. Thin patches of hair cover his head, and he wears nothing but torn rags. As he approaches slowly, you notice his clawed hands - he looks at you with horribly bloodshot eyes and smiles , baring wicked, sharp teeth."
Old Man Fly is an undead bent on causing pain and suffering to the living. Once an old man, he died alone and bitter, with only the flies to keep him company in his last hours. He moves with an old man's gait, and seems thin and weak, but is actually quite strong.
Old Man Fly haunts remote villages and small towns, sometimes still residing in his old house. It takes some time for the horrified villagers to accept that an undead now lives among them.
old man fly simply wades into melee, his frightful gaze slowing and confusing opponents. He sometimes grapples victims, biting them and eating their flesh. He does not normally surrender or flee, fighting until he is destroyed.
Fear Gaze (Su) : every living creature meeting Old Man Fly's gaze suffers a fear effect, as the spell Fear (Save DC 13). Save DC is charisma based.
Swarm Shape (Su) : Old man fly assumes swarm shape whenever damaged by any source, as a reaction (no action needed on his part), and continues to attack or otherwise act in swarm shape during his initiative. He cannot assume swarm shape voluntarily. When he returns to full hp, he assumes humanoid shape again as a reaction.
The swarm shape consists of 10,000 fine flying insects (flies), covering a 10'x10'x10' cube.
Fast Healing (Su) : Old man fly , in swarm shape, heals 1 hp per HD per round.
Weapon Immunity (Ex) : Old Man Fly cannot be harmed by weapons while in swarm shape.
Distraction (Ex): Any living creature vulnerable to a swarm's damage that begins its turn with a swarm in its square is nauseated for 1 round; a Fortitude save (DC 12) negates the effect. Spellcasting or concentrating on spells within the area of a swarm requires a Concentration check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Concentration check.
This seems a perfect spook, to haunt Traldaran villages. Old Man Fly may appear in Traldaran folk tales, maybe as a warning to children or tales told in taverns.