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Dragon Ruler: Opal (The Sun Dragon) Ruler of all Neutral Dragons

by Jamie Baty

RC 172
Colossal Dragon (Air, Extraplanar)
Hit Dice: 50d12 +750 (1075 hp)
Initiative: +4 (+4 Improved Init)
Speed: 40 ft. (8 squares), Swim 40ft. (8 squares), Fly 200 (poor)
Armour Class: 51 (-8 size, +49 natural), touch 2, flat-footed 49
Base Attack/Grapple: +50/+88
Attack: Bite +64 melee (4d8 + 22)
Full Attack: Bite +64 (4d8+22), 2 Claws +62 (4d6+11), 2 Wings +62 (2d8+11), and Tail Slap +62 (4d6+33)
Space/Reach: 30 ft. /20 ft. (30 ft. with bite)
Special Attacks: Breath Weapon, Crush, Frightful Presence, Tail Sweep, Spells, Spell-like abilities
Special Qualities: Alternate Form, Blindsense, Spell Resistance 38, Damage Reduction 15/epic, Darkvision 120ft., Dragon Traits, Immunity to Acid, Keen Senses, Low-light vision, Water Breathing
Saves: Fort +42, Ref +27, Will +41
Abilities: Str 55, Dex 10, Con 41, Int 25, Wis 26, Cha 25
Skills: Appraise +33, Bluff +33, Concentration +41, Diplomacy +37, Gather Information +20, Hide +54, Intimidate +35, Knowledge (arcane) +59, Knowledge (religion) +59, Knowledge (the planes) +59, Listen +36, Move Silently +54, Search +59, Sense Motive +21, Spellcraft +35, Spot +36, Survival +36, Swim +35
Feats: Alertness, Cleave, Epic Prowess, Epic Will, Fly-by Attack, Great Cleave, Improved Flight, Improved Fly-by Attack, Improved Initiative, Iron Will, Multi-Attack, Power Attack, Recover Breath, Run, Stealthy, Tempest Breath, Track
Environment: Draconic Cluster
Organisation: Solitary + 4 Ancient Blue Dragons
Challenge Rating: 32
Treasure: Quadruple Standard plus one artifact
Alignment: Always True Neutral
Advancement: ---
Level Adjustment: ---

Opal is the Immortal ruler of all Neutral Dragons. This is her mortal form, only used when travelling to the Prime Plane.
Like all immortals, Opal is not supposed to directly interfere on the Prime Plane. However, the Draconic Rulers generally treat this as a guideline, and will deal with draconic affairs on the Prime as they see fit- and this occasionally includes personally handling things. Very rarely, other creatures will meet Opal on one of these visits. Opal, as a patroness of vengeance, will also, on rare occasions, personally met out justice to those that have harmed dragonkind.
Opal looks like the largest jade dragon ever seen, at well over 100ft long. Instead of shimmering green scales, she has scales which are white with thousands of tiny specks of colour in all of the hues of the rainbow.

Combat
Opal is first and foremost still a hunter in spirit, only now she helps those that seek vengeance find those responsible for the crimes. She is conversational with most species except for humans. When encountering non-hostile humans she must control herself in order to keep from attacking. Opal is a clever foe, and will make use of ambushes, movement and stealth to give her an advantage with her fearsome natural attacks.

Alternate Form (Su): Opal can assume the form of any Neutral dragon at will.

Blindsense (Ex): Opal can pinpoint creatures within a distance of 60 feet. Opponents Opal can't actually see still have total concealment against Opal.

Breath Weapon (Su): Opal as a dragon ruler may breathe once every 1d4-1 rounds. It may use the breath weapon of any Neutral dragon including: a line of lightning (Blue), a cone of corrosive (acid) and rotting gas (Jade), a line of inky black acid (Onyx), a line of poisonous spit (Sea), and a cone of cold (White). Please see those dragon entries for specific details. Regardless of type, Opal's breath weapons cause 32d6 damage and have a save DC 50.

Crush (Ex): This special attack allows Opal to jump and land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than Opal (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the dragon's body. Creatures in the affected area must succeed on a Reflex save vs DC 50 (Con based) or be pinned, automatically taking 4d8 +33 bludgeoning damage during the next round unless the dragon moves off them. If Opal chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.

Damage Reduction (Su): Opal has DR15/epic. Its natural weapons are treated as epic weapons for the purpose of overcoming damage reduction.

Dragon Ruler Immunities (Ex): All dragon rulers are immune to charm and domination effects, hold effects, slow effects, insta-death spells and effects, disintegration, and poison.

Frightful Presence (Ex): Opal can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 360 ft are subject to the effect if they have fewer than 50 HD. A potentially affected creature that succeeds on a Will save (DC 42) remains immune to Opal's frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Opal ignores the frightful presence of other dragons.

Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

Spell-Like Abilities: 3/day
nondetection, baleful polymorph; 1/day
plant growth, command plants.

Spells: Opal may cast spells as a 25th level wizard and a 25th level cleric.

Tail Sweep (Ex): This special attack allows this Opal to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 40 feet, extending from an intersection on the edge of the dragon's space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. The tail sweep automatically deals 2d8 +33 damage. Affected creatures can attempt Reflex saves to take half damage (DC 50).

Water Breathing (Ex): Opal can breathe underwater indefinitely (not needed) and can freely use its breath weapon, and other abilities while submerged.

Skills: Bluff, Hide, and Move Silently are considered class skills for jade dragons.

Dragon Traits: Immunity to magic sleep effects and paralysis effects.