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Orcus

by Marco Dalmonte

(Oruguz, The Goat, The Black Prince)
Lord of Demons and Undead, Patron of Violence

Level, Alignment, Sphere: 25 (Eternal), CE, Entropy
Symbol: a goat's head with ram horns
Portfolio: violent death, sadism, mass destruction, undead, cannibalism, devil swines and evil lycanthropes
Worshipped in: Known World (Thyatis, Karameikos), Isle of Dawn, Savage Coast (Dark Jungle), cults of sadists, lycanthropes and necromancers all around the world
Appearance: a 15' tall humanoid with goat's head and cloves, a pair of huge ram's horns, a wiry and hairy torso with two muscled arms.
History: during his mortal life, Orcus was a merciless Taymora warleader who lived in the region later to be known as Traladara. His hatred towards all the living beings and his thirst for blood caught Thanatos's attention and soon he led Orcus on the path of immortality, turning him into the first devil swine of Mystara. Orcus became a legendary figure after his ascension in XVIII century BC and his deeds were later incorporated into the Traladaran legends as the perfect sample of cruelty and horror. Orcus's cult became then widespread among the evil shapeshifters and he became known among the Thyatians when they made contact with the Traladarans.
Personality: Orcus's main goal is to destroy everything associated with beauty and life. He is obsessed with spreading terror and mass destruction in the cruellest way possible, and for this reason he's in race against Alphaks for the crown of King of Destruction. Despite the fact he's always portrayed in bestial forms, he is cynical and merciless, the flawless sample of the cold logic of evil. Among his interests lies the patronage of undead, a field where he competes with Nyx and Demogorgon to win away from them more followers. Being a patron of lycanthropes, Orcus is also sworn enemy of Ruaidhri Hawkbane and Saimpt Malinois.
Patron: Thanatos
Allies: none
Enemies: Djaea, Demogorgon, Alphaks, Nyx, Saimpt Malinois, Ruaidhri Hawkbane
Classic D&D Stats:
Followers' alignment: Chaotic
Favoured weapons: whip and club (allowed all bludgeoning weapons)
Cleric's skills & powers: -2 bonus to AC when fighting against demi-humans; control undead as liege with HD equal to double his level (max 40 HD); torture bonus skill
Avenger's skills & powers: +1 bonus to rolls to hit and damage with one weapon of choice, +2 bonus to torture general skill
D&D 3E stats:
Domains: Entropy, Chaos, Evil, Destruction, Death
Preferred weapon: Great club
Sources: Immortal set, WotI, M4